Base Class: Paladin
The oath of the Wardens is as ancient as the gods themselves, said to be the first paladins these holy soldiers specialized in locating and forging the armor and weapons of the divine across the pantheons.
Warden paladins are typically followers of gods who own legendary weapons such as Thor for his mjolnir or the archangel michael with his legendary sword. Wardens may be ordained to go forth and collect the rarest materials in the planes to make new godly weapons or recover artifacts stolen or lost to time. Most all wardens use magical weapons and armor and are proficient in smith's tools to either create or destroy the magic weapons of the world. The tenets are as follows:
Breed the thought of Creation. the material plane and beyond are ripe with wonder, to be complacent is to take it all for granted. To walk the world and not want to create is against the natural order.
Piety. I am in service to the gods of creation and battle. I am a warrior to be commanded by them.
Preservation. Your comrades are your shield, your sword and your family. You shall always do your utmost to make them fight at their best and without unnecessary risks.
Channel Divinity
When you take this oath at 3rd level, you gain the use of your Channel Divinity whcih manifests itself in two ways.
Blessed Weapons. As an action, you can imbue up to 5 weapons within 30 feet of you with holy might, using your Channel Divinity. For 1 minute, these weapons add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The wielder of the weapons also gain the benefits of the Bless spell If the weapons are not already magical, they becomes magical for the duration.
You can end this effect on your turn as part of any other action. if you fall unconscious, this effect ends.
Consecrate. You can perform an hour long ritual with a weapon you are proficient with making it a holy weapon. This weapon gains a +1 to attack and damage rolls, allows you to attack with your charisma modifier and deals an extra 1D4 radiant damage. You may have only one of these weapons at a time and it is considered a permanent effect until you bless a new one. Your death does not end this effect.
You also gain proficiency with smith's tools if you don't already have it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Warden Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Warding
Starting at 7th level, you and friendly creatures within 10 feet of you gain a +1 to their armor class. Additionally, friendly creatures in your aura may expend their reaction to turn a critical hit into a normal hit.
At 18th level, the range of this aura increases to 30 feet.
Blessed Wounds
Beginning at 15th level, you can use your smite class feature and any smite spell as a part of a ranged attack. The range to these spells become equal to that of your weapons range. Additionally whenever you hit a creature with an attack they fall under the effects of the Bane spell until the end of their next turn.
Arsenal of Pantheons
At 20th level, as a bonus action, you can emanate an aura of extreme power. For 1 minute you gain the following effects.
- Your movement speed is doubled.
- You critical on a 18, 19 or 20.
- You gain one additional attack as part of the attack action.
- Your divine smite class feature at its lowest level does not expend spell slots when wielding a magic weapon.
In addition, for the duration, your Blessed Blades channel divinity becomes active even if you have no uses remaining.
Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
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