Base Class: Ranger
The rangers of the sniper conclave were raised around firearms trained to hunt with these weapons and become great riflemen, gunslingers, and of course snipers. Their aim is dead on and can excel at far ranged attacks.
Firearm Expert
When you choose this conclave at the 3rd level, you can choose 2 of the 5 options, and you can choose a third ability at the 17th level
Close Shot
When within 5 feet of an opponent, you do not gain disadvantage with ranged attacks with a firearm
Long Shot
5 times per short rest, you can use a bonus action to remove disadvantage on longe range shots and gain advantage when in normal range of your target.
Power Shot
Once per long rest, you can take only one attack action your whole turn but if it hits you get max crit damage and any other damage modifiers are max damage. This is basically your one-shot attack.
Quickdraw
As a bonus action, you can make an attack with a firearm
Weak Point
Once per short rest, you can aim towards anything that seems to be a weak point, and when you hit you deal max damage (this does not affect crit dice or any other damage modifiers)
Cunning Action
Starting at the 7th level, your agility allows you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Improved Critical
With this conclave at the 11th level, your weapon attacks score a critical hit on a roll of 19 or 20.
Superior Senses
At the 15th level, you have hunted a lot from when you started to where you can sense where your prey is. You now have 10ft of tremor sense and blindsight, making it impossible for you to be flanked by close range. You also get a +1 to all ranged attacks with firearms
Previous Versions
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12/25/2021 12:47:36 AM
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12/25/2021 12:49:27 AM
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