Wizard
Base Class: Wizard

Hedge wizards are a simple folk, those who study nature and the arcane forces. They are hermits and sages, herbalists and apothecaries, town healers and witch doctors, rural people who can manipulate the natural world nearly as well as those of a druidic persuasion can. As cunning as they are intelligent, hedge wizards do not study magic in schools, but rather are self-taught, learning from the weave around them and watching the many invisible changes it makes to the natural world that surrounds us all. These cunning folk are typically found deep in the woods, wandering the dusty roads from town to town, or in huts on the outskirts of small villages. Many of the more ceremonial wizards, those that attended prestigious academies and learned from famous archmagi, often look down upon the humble hedge wizards, believing them to be vulgar bumpkins and inferior casters. However, those that believe such things often underestimate the mental acuity it takes to learn magic by simply watching the world around them, and the utility that "lower" magic can provide.

WIZARD Level Feature
2nd  Hedge Magic, Knowledge of the Green
6th   Subtle Arcana
10th  One With Nature
14th  Cantrip Master

Hedge Magic

Starting at 2nd level, your link to the natural world allows you to learn spells from the druid class. When your Spellcasting feature lets you learn a wizard cantrip or a wizard spell of 1st level or higher, you can choose the new spell from the druid spell list or the wizard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a wizard spell for you.

Additionally, you are well versed in lower magic. You know one cantrip from the druid or wizard spell list, which becomes a wizard spell for you, and you gain one additional 1st level spell slot. You gain another 1st level spell slot at 6th level, another at 10th level, and one more at 14th level.

Knowledge of the Green

You have acquired a substantial amount of knowledge of the natural world.

At 2nd level, you gain proficiency in the Nature skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Medicine, or Survival. You also gain proficiency in the Herbalism kit.

Subtle Arcana

Beginning at 6th level, your affinity for lower magic increases, as does your subtlety in using it. You are able to pass off your spells as pure coincidence or beginner's luck. As a bonus action, you can choose to cast a spell without using either its somatic or its verbal component. You choose which each time you use this feature.

You can use this feature a number of times equal to half your wizard level (rounded down). You regain any expended uses when you finish a short or long rest.

Additionally, you gain one additional 2nd level spell slot. You gain another 2nd level spell slot at 10th level, and one more at 14th level.

One With Nature

At 10th level, you are able to tap into the weave to manipulate the natural world around you. By expending twice as many spell slots as required of the corresponding level or higher, you are able to cast any spell from the druid spell list without preparation. The spells must be of 1st, 2nd, or 3rd level and must require an action to cast. You cannot mix spell slots when casting one of these spells. For example, if you want to cast the 1st level spell animal friendship, you can cast it using two 1st-level spell slots or two 2nd-level spell slots, but not one 1st level spell slot and one 2nd level spell slot.

You can use this feature a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest.

Additionally, you gain one additional 3rd level spell slot.

Cantrip Master

Starting at 14th level, your utilization of lower magic is astounding. At the end of a long rest, you may select three cantrips from the druid or wizard spell lists, which become wizard spells for you. Until the beginning of your next long rest, you may cast those cantrips. They do not count against the number of cantrips that you may learn.

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