Warlock
Base Class: Warlock

Expanded Spell List The Pact of The Sun lets you choose from an extended list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 

Pact of the sun Expanded Spells Spell Level Spells

1st fog cloud, Burning hands

2nd Heat Wave *, Aganazzar’s scorcher

3rd Fireball, Mass healing word

4th fire shield, Wall of fire

5th immolation, Flame strike

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Touch of Warmth

When you dedicate yourself to this pact at 1st level, you ignore difficult terrain penalties caused by steep terrain or rubble filled terrain and can move across steep or rubble filled surfaces without having to make ability checks. You also gain the ability to cause liquids to Boil with a touch; approximately five gallons of liquid per warlock level can be boiled in this manner Additionally player body will emit enough heat that anything around within 30 feet would feel a comfortable heat. Using this touch on a living being is a melee spell attack and causes 3d6 points of Fire damage, plus one extra point of damage per warlock level. Once used, this ability returns at the end of a short or long rest utilizing either the boiling touch or the melee spell would cause this effect to be considered expended.

Sunrise stare

Starting at 6th level, you gain the ability to intimidate others merely by gazing into their eyes as a bonus action. A creature meeting your gaze must make a saving throw against warlock spell save DC; failing the save means the creature is frightened of you for one minute. It can make a new saving throw at the end of its subsequent turns. You can use this ability once, and then must take a short or long rest to recharge it. Furthermore, if you are proficient in Intimidation skill, you may double your proficiency bonus, otherwise, you gain proficiency in the Intimidation skill.

Suns Protection

10th level, you are able to create a suit of firey armor surrounding yourself. The armor provides resistance to cold and fire damage, and provides protection as if you were wearing a breastplate (AC 14, maximum Dexterity bonus of +2). The armor radiates Heat; those striking you with a melee attack (including melee spell attacks such as shocking grasp or inflict wounds) take 1d8 points of cold damage. The armor lasts for one hour, and once used, you may use this ability again after a long rest.

Dawns Capture

At 14th level you gain the ability to incinerate an enemy from the inside out. You point and whisper an incantation; the target of your spell must make a Constitution saving throw against your warlock spell save DC. Failure indicates the target’s blood begins boiling, causing 4d6 points of fire damage and restraining the target. The target takes this damage at the beginning of each round, ending the effect on itself with a successful save. Failing this saving throw three times or if the target’s hit points drop to 0 from the effect of this ability, the target incinerates, becoming a statue of ash and gaining the petrified condition. This ability affects creatures with any type of circulatory systems, including plants, but not including undead and most constructs. This ability recovers after a long rest

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