Base Class: Druid
Druids who are members of the Circle of Life hail primarily from regions that have strong ties to Dagda and the realms he transcends, this include Elysia upon the material plane, the Feywilds, and the Elemental Planes. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to create new life and harness the birth of energy and Dagda's influence in the world. Their magic seeks to protect and create life within the world.
Awaken Elements
You can awaken life within flora/earth/fire/rock. As an action, you can expend one use of your Wild Shape feature to summon your Awakened Element, rather than assuming a beast form.
The Element appears in an unoccupied space of your choice that you can see within 30 feet of you.
The Element is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Awakened Element stat block, which uses your proficiency bonus (PB) in several places.
The Element's appearance and innate spellcasting are decided by the natural element in your surroundings you wish to awaken.
AWAKENED ELEMENT
Small elemental
Armor Class 13 (natural armor)
Hit Points 5 + five times your druid level
Speed 30 ft.
Damage Immunities poison
Condition Immunities charmed, frightened, grappled, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Melee Elemental Attack. Melee Weapon Attack: your spell attack modifier to hit, range 5 ft., one target you can see. Hit: 1d8 + PB bludgeoning damage.
Ranged Elemental Attack. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB bludgeoning damage.
Elemental Spell. Once per summoning, an awakened element can cast one of the following spells, depending on the nature of its origin. Wisdom is the spellcasting ability for these spells.
- Rock: earth tremor
- Flora: entangle
- Water: ice knife
- Air: thunderwave
- Fire: burning hands
Circle Spells
Your mystical connection to the Elements infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the Elemental Planes.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Elemental Life
At 6th level, your bond with the elements enhances your restorative spells.
Whenever you cast a spell while your Awakened Element is summoned, choose a creature within 30ft to receive 1d8 hit points.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your Awakened Element.
Elemental Wild Shape
At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.
Elemental Guardian
Starting at 14th level, the Elemental spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of conjure elemental as if it were cast using a 9th-level spell slot. It summons an elemental of your choice that are challenge rating 9 or lower. The conjured elemental appears within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/26/2021 11:17:26 AM
|
7
|
1
|
--
|
Coming Soon
|
Comments