Base Class: Warlock
With the Dawn of Tosima coming to Elysia, the influence of the God of Paternity and Father of All, Dagda, the powers and influence of the Elemental Planes from where Dagda pulls his power from and the entities within it have awakened within Elysia and seek to find followers and capable casters to work in their name.
Primigenial Presence
Your connection with one of the first entities to reside on the Elysian continent augments your body's resilience. At 1st level, your hit point maximum increases by 1, and it increases in this way each time you gain a Warlock level.
In addition, you learn to speak, read and write Primordial.
Expanded Spell List
The Archomental lets you choose from an expanded list of spells when you learn a warlock spell. Beginning at 1st-level, the following spells are added to the warlock spell list for you, depending on the identity of your Archomental patron.
Fire Archomental Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
burning hands, searing smite |
|
2nd |
flaming sphere, scorching ray |
|
3rd |
flame arrows, fireball |
|
4th |
fire shield, wall of fire |
|
5th |
flame strike, immolation |
Water Archomental Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
create or destroy water, water blast |
|
2nd |
dancing wave, blur |
|
3rd |
tidal wave, wall of water |
|
4th |
control water, watery sphere |
|
5th |
maelstrom, cone of water |
Earth Archomental Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
earth tremor, stone fist |
|
2nd |
maximilian's earthen grasp, earth ripple |
|
3rd |
erupting earth, meld into stone |
|
4th |
stoneskin, metamorphic mantle |
|
5th |
wall of stone, fissure |
Air Archomental Lord Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
feather fall, gale bolt |
|
2nd |
lightning leap, hurrciane slash |
|
3rd |
call lightning, lightning bolt |
|
4th |
storm sphere, tumultuous avatar |
|
5th |
control winds, cone of cold |
Archaic Avatar
Beginning at 1st level, you can act as a conduit for your patron's power. As a bonus action on your turn, you can turn yourself into an Archaic Avatar, gaining the following benefits:
- You gain temporary hit points equal to your Warlock level.
- When you make a Strength-based ability check or a Strength saving throw, you gain a bonus equal to your Charisma modifier (minimum of 1).
- When you roll for damage after hitting a target with a melee weapon, you deal additional magical damage corresponding to your patron's damage type equal to your Charisma modifier (minimum of 1).
Archaic Avatar lasts for 1 minute, but ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action. Once you have used this feature, you cannot do so again until you have finished a short or long rest.
Earth: Bludgeoning
Air: Thunder/Lightning
Fire: Fire
Water: Acid/Cold
Elemental Aegis
From 6th level, you have gained the staying power of your patron. You have a pool of d6s that you can use to mitigate the damage dealt by threats and foes. You have a number of dice equal to your 1 + your proficiency bonus. As a reaction when you take damage, you can roll a number of dice from this pool, reducing the damage taken by an amount equal to your roll + your Charisma modifier. Your pool regains all expended dice when you finish a long rest.
In addition, your Archaic Avatar is further augmented by the primordial power of your patron. While in your Archaic Avatar form, you gain resistance to the damage type with which your patron is most closely associated.
Resolute Resolve
As your relationship with your patrons deepens further, their magic bolsters your body beyond that of most mundane creatures. Starting at 10th level, when you make a Constitution check or Constitution saving throw, you gain a bonus to your roll equal to your Charisma modifier (minimum of 1).
Remnant of Yore
You have grown so accustomed to the magic of your patron that wielding its full potential is no longer draining on your mortal frame. From 14th level, you now gain immunity to your patron's associated damage type/s. Warlocks of Earth Archonmentals gain immunity to the nonmagical form of their damage type only, but also gain resistance to nonmagical piercing and slashing damage.
Whilst in your Archaic Avatar form, when you take damage corresponding with your immunity you can choose to instead heal for the amount of damage negated by your immunity. Once you have used this feature, you cannot do so again until you finish a long rest.
Previous Versions
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12/26/2021 10:27:22 PM
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