Base Class: Monk
The monks that follow the way of the fang believe there is movement and beauty in violence. Fang barriers or monks trained in this form are strong and not quick to anger but they won't back down from a challenge. The fang barriers make a living by enlisting themselves in the army. Although the way of the fang is a worrier temple they are still bound by a strict code of honor and they will keep it at all costs. The fang barriers harness the power of our slithering friends to aid them in combat.
Closed jaw
Starting when you choose this tradition at 3rd level, you have enhanced your control over the energy in your body. Whenever you hit a creature with an unarmed strike you may expend a ki pont to cause 1 of the following conditions.
- The target's speed drops to zero until the beginning of your next turn
- The target can’t take bonus actions or reactions until the end of your next turn
- The target is knocked prone and is heavily encumbered until the beginning of your next turn
Serpent’s coil
Beginning at 11th level, you can take the coil action in combat. Coil – your body prepares for an opportunity to strike, when an opponent enters within 5ft of you, you may make an opportunity attack. In addition, whenever you make an opportunity attack when in coil you may make an additional unarmed strike against the target with advantage.
durable scales
At 6th level, your body's skin hardens along with your immune system. Your AC increases by 2 this extra armor counts as an unarmored benefit and you gain resistance to poison and necrotic damage.
Lavish fang
At 17th level, you gain the ability to control snakes and other reptiles that are not magical in nature. In addition, you may use an action to summon the ethereal snake Udcan (see below for stats) ; he appears in an unoccupied space within 25ft and remains under your command for 1 hour.
Udcan
Large devil, CN
AC-16
Hit Points-100 (28D8)
Speed 60ft fly
STR-14+2
DEX-22+6
CON-18+4
INT-20+5
WIS-12+1
CHA-16+4
Saving throws–DEX+10 INT+9
Skills–arcana+9 perception+5 insight+5
Senses– blindsight 250ft
Damage Immunities–Necrotic and Poison
Condition Immunities–Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, and Restrained
Languages–common, abyssal, and draconic
Challenge–18 (0xp)
Actions
Multi attack–Udcan makes three attacks (two claw and one bite)
Claw attack–+6 to hit 2d6+6
Bite attack–+10 to hit 2d8+10
Egregious fang (recharge 4-6)–Udcan makes a bite attack, on a hit the target takes 50 additional poison damage and is paralized for 30 seconds.
Venomous advance
when you reach 8th level your strikes become infused with poison. Before you make an unarmed strike you may spend up to 5 ki points (this increases to 10 when you reach level 10, 15 at level 15, and max at level 20) for each ki point spent your unarmed strike deals an additional 1d8 poison or necrotic damage.
Previous Versions
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12/27/2021 8:18:37 PM
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Posted Dec 27, 2021My previous version of way of the fang was incompetent so I advise that you use this version