Monk
Base Class: Monk

Monks that use their knowledge to enhance their martial arts, can become very powerful, at a high cost.

Wisdom Enhancement

Starting when you choose this tradition at 3rd level, you can use your knowledge to hit Targets in their weak point and deal extra damage. Add your Wisdom Ability Score to the Damage Roll. (Not Hit/DC, the actual damage)

5-Hit-Combo

At 6th level, when you make an Unarmed Strike, you can make a 5-Hit-Combo, when missing one hit of this combo, the combo stops, and you can’t make more attacks. If you rolled at least 5 Points lower than the Targets AC, the attack doesn’t miss, but is blocked by the target, also it counterattacks with a random attack. On a natural one, the target deals double damage on the counterattack.

Enhanced Agility

At 11th level, through enhanced training, everything around you becomes slower, you gain +3 in initiative and your AC increases by +1. You also have advantage with “Deflect Missile” now.

Enhanced-Mode

At 17th level, by spending 15 Ki-Points you can enter Enhanced-Mode as a bonus action, in which you are surrounded by an aura, the colour depends on the alignment of the user. Turbo Mode works like Rage, but for 1 Round. In Turbo-Mode, your Movement Speed increases by 50 feet and your Unarmed Strikes deals 1d100 Damage and counts as magical for overcoming resistances. Only the Unarmed Strike is buffed, if you do not use your strike or use any other attack, it’s wasted, and you got no benefits out of it.

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2021 1:34:45 PM
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