Monk
Base Class: Monk

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Flaming Will

Beginning at 3rd level when choosing this tradition, due to your burning passion, you can lit your limbs on fire as your bonus action during your turn. During this you deal extra 1d4 of flaming damage for 3 turns on the enemy hit with the attack, for the duration of the encounter.

In addition, you dimly light up 20 feet around you when the effect is active.

Flaming Will takes 1 ki to activate and stays up for the duration of the battle or earlier if the user is knocked out. Every turn Flaming Will is active the user takes 1 hit point of damage.

Body of Fire

Development in the way of the Burning Passion has granted the user the ability to survive under extreme heat. User gains immunity to fire. During the use of Flaming Will, if the user succeds a saving throw against cold damage, instead of taking half of the damage delt, he takes none, and if he fails he takes half. Water and ice will also instantly evaporate if they come in contact with the user during Flaming Will. Body of Fire also nullifies all of the damage taken by using Flaming Will.

Mini Flare

Use of the Flaming Will has resulted in further development of the Flaming Passion abilities.

The user's control over flames grants him the upper hand in combat, extending the range of his strikes. You can replace your unarmed strikes with a ranged attack that deals 1d6+mod fire damage. Your modifier for this ability is wisdom.

At 14th level the dice changes from d6 to d12

Melting point

User's extensive use of their fire based abilities gave them more knowledge of the way they can use their powers. As part of their action the user can use new ability called Melting Point. The enemy attacked with Melting Point has to succed a Constitution save, if they fail they take 4d6 damage and get the targeted limb reaches its melting point, the limb turns to liquid and the enemy catches on fire (1d4 for 3 turns)

Melting point takes 2 ki points to use

Combustion Engine

Constant exposure to fire has made the users organs produce flamable substances during the Flaming Will. The user exhales highly flamable Chlorine Trifluoride which combusts in contact with skin, resulting in the area of 10 feet being constantly ablaze. Any living creature, flamable substance or material in the area will immidiately catch ablaze (1d4 damage for 3 turns) and as long as they don't leave will take extra 1d6 fire damage.

9 Tailed Fire Incarnate - Kitsune

Mastery over the Way of the Burning Passion has been achieved, 9 flaming fox tails and a pair of flaming ears have appeared on the body of the user giving them immunity to all cold damage. User also gains a new ability 9 of a Kind. As a part of their action user can summon 9 improved mini fireballs and launch them at the enemy. 9 of a Kind deals 9d6 fire damage to the enemy.

Use of 9 of a kind requires 3 Ki Points to be used.

Sacred Flames

Mastery of the Way of the Burning Passion allowed the user to obtain their ultimate ability. As part of their action the user can summon Sacred Flames as a supportive force. Sacred Flames have different effects depending on what they are used against. Using Sacred Flames on the undead will result in them passing on to the afterlife. Using Sacred Flames on an ally will heal them for 2d6 damage for 3 turns.

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