Base Class: Bard
Trained over years, College of Rhymes bards can bend words to their will, probing the minds of their captive audience, hidden behind their metal masks. They are hopeless travelers, who usually live a life of outlaw, writing some texts to earn their life. They looke like lost poets in a ruthless world, but when they unleash the full power of their words, they can wipe out cities from the maps with an elaborated text.
Metal Face
3rd-level College of Rhymes feature
Carrying the power of the words is not without any danger. You now have to hide your own face and forget who you really are to be one with the words. The mask is perpetually sticked on your face. You can't remove it, you can't, by any magic, take it over, you have now payîd the price of your power.
Doomsday Incantations
3rd-level College of Rhymes feature
As an action, you can use your powerful texts while in battle to help yourself and your allies. When you do so, you use any spell slot that you want, from first to ninth. The Incantations only take effects on creatures that can hear you and that you choose.
- Alarming Pamphlet
When you use this Doomsday Incantation, all your allies can take a disengage action for free. - Inspirational Poetry
Your allies can take a bonus action - Provoking Punchline
When you cast this incantation, you heavily insult the enemies, provoking them. All the enemies that can understand you will attack you on their next turn if they can, if they can't, they will do all their possible to damage you.
Break in the Action
6th-level College of Rhymes feature
When your allies are in combat, you can remain hidden for the first round. If you do so, you are invisible for the first round. The only thing you can do for your turn is move. When your second turn arrives, you can reveal youself to do a dramatic entry. When you do so, you can cast a Doomsday Incantation for free as soon as your camouflage vanishes.
Once you cast the Doomsday Incantation, you can turn your face wherever you want and, for a brief moment, your Metal Face Vanishes, revealing your true, disfigured face to the people who see you. All the creatures taht saw you take 1d10 psychic damage and have to pass a DC 15 Wisdom Saving Throw or be frightened for the next round
You can do this once per long rest, and if you take damage while you're still invisible your camouflage is dispelled.
Universal Speech
6th-level College of Rhymes feature
You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.
Guv'nor
14th-level College of Rhymes feature
You now are a true master of the words, bending the words, the grammar and spelling to your orders. The title of Guv'nor comes with some advantages.
- Whenever someone writes your name, it can only write it in full caps
- You ever have a rhyme in your mind, when you prepare your Doomsday Incantations, you can store up to two Incantations
- Whoever saw your original face before you put on the mask has forgot it
- Your mask is now your spellcasting focus
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