Base Class: Fighter
The Hoplite is trained to be as fluid as the sea. Ever changing to suit the needs of combat, they emulate the water as an indomitable tidal wave to a cutting river. Hoplites are based around the ancient style of shielded combat, utilizing the speed of melee strikes combined with the sturdy defense of a stalwart shield.
Offensive Defenses
When you choose this archetype at level 3 any shield you use is considered a weapon for the purposes of attacking. A shield uses 1d6 and is considered a light finesse weapon.
Shield Bash
Starting at level 3, whenever you take the attack action, you may substitute one of your attacks with a shield bash, granting advantage on the next weapon attack you make against the target.
Fearsome Reputation
Starting at level 7, whenever you negotiate a fee or reward for services rendered by you or your party, you have advantage on Persuasion rolls. Moreover, if there's a military barracks in town, you and your party are free to stay there.
Retaliate
Starting at level 10, you can Retaliate. Whenever you take the Dodge Action and are attacked, you may use your reaction to make a melee weapon attack against that target.
Improved Shield Bash
Starting at level 15, when you shield bash you deal an additional 1d6 bludgeoning damage.
Tidal Motion
Starting at level 18, when an enemy attack misses you may move up to 5ft. in any direction without provoking an attack of opportunity from the attacking enemy
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