Base Class: Monk
Not all monastic institutions direct their teachings and methods towards enlightenment. In less civilized corners of the world, there exist schools that teach arts of a less noble persuasion. The Beggar's Teeth are but one such example.
A secretive and amoral cabal, the Beggar's Teeth resemble a crime syndicate more than a monastery. Their enigmatic arts are brutal, their methods ruthless, and their motivations often unclear. Wielding cruelty as a weapon, they maim and brutalize their opponents, making examples of their foes to demoralize and terrify their enemies.
Their secretive training involves breaking down and remolding their students, changing and warping them in subtle but fundamental ways with alchemical reagents and inhumane training methods. Some do not survive.
Not all who live to learn such strange arts are inherently evil, but the methods they employ are barbaric, and would rarely be considered by anyone with a heart.
Empty Eyes
At 3rd level, the reputation of your order coupled with your daunting presence serve you well.
You gain Proficiency in the Intimidation skill if you don’t already have it. Your proficiency bonus is doubled for any Intimidation checks you make.
Butcher's Hands
At 3rd level, your training teaches you how to hobble and disarm your opponents.
Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following Effects on that target:
- It must succeed on a Strength saving throw or drop whatever it is currently holding.
- It must succeed on a Dexterity saving throw or be Blinded until the end of your next turn.
- It cannot take Reactions and it's movement speed is halved until the end of your next turn.
Mummer's Flourish
At 6th level, your cruelty develops a touch of theatricality.
Whenever you score a critical hit or reduce a creature to 0 hit points, any hostile creatures within 10 feet of you must succeed on a Wisdom saving throw or become Frightened until the end of your next turn. The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Nail of the Spider
At 11th level, you hone your techniques to produce much more satisfying results, focusing on pressure points to render foes entirely helpless.
Your Stunning Strike now applies the Paralyzed condition rather than Stunned.
Vulture's Heart
At 17th level, your soul resonates with acts of brutality and cruelty with such clarity that simply witnessing violence fuels you.
Whenever a creature you can see is reduced to 0 hit points, you regain 1 Ki Point. This feature does not permit you to have more than your maximum total of available Ki Points.
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