Base Class: Blood Hunter
Bringing closure to grieving families and friends most befits the Zodiac Heart Order, founded in honor of the Raven queen and her champions. Those who walk this path revel in pain and use hurt to heal; Embracing the darker sides of the heart. Becoming one of the Zodiac requires deadly precision and masterful mental fortitude. Entering the Order often proves treacherous for new explorers, perhaps you were forced into servitude by an act of dept, or perhaps you choose this path on the road to salvation.
Brave Radiance
Starting at 3rd level, whenever you deal damage with a roll of your hemocraft die you may choose to instead heal a creature within 10 feet of you the total number rolled. Additionally, whenever you use the blood maledict class feature, you may heal a creature within 10 feet of you double the number rolled against yourself.
Brand of Castigation: Zodiac's Cypher
At 7th level, your brand of castigation casts upon the bearer an awful cipher unsolvable by any great mind. When you Brand a creature they must make a wisdom saving throw equal to your hemocraft saving throw dc, or become unable to perceive you naturally as if you were invisible. A creature can use its action to attempt to see through the cipher's effect, repeating the saving throw. A creature that succeeds is immune to this effect for 24 hours.
Zodiac's Promise
Starting at 11th level, you emit an aura of promise which guarantees death to those who seek it by your hand. Whenever you deal damage to another creature using your hemocraft die, you may deal that same damage to one other creature within 10 feet of you. Additionally, When you deal damage to yourself using your blood maledict class feature, you may deal that double that number rolled to a creature within 10 feet of you.
Blood Curse of The Zodiac Seal
You gain access to the following blood curse.
You point towards a creature you can see within 30 feet of you, it must make an Intelligence saving throw or become sealed by your presence. While you remain within 30 feet of the creature all damage it does to allied creatures is treated as if the creatures have resistance. It can repeat this save at the end of each of its turns.
Amplify: The creature's next attack deals 0 damage while under this curse.
Heretic Heart
At 18th level, you embody the essence of life and death. You ignore a creature's resistance to damage dealt using your hemocraft die. Additionally, upon gaining this class feature you may choose one of the following spells, Harm, or Heal. You may expend a use of your blood maledict feature to cast the spell chosen at 6th level.
Harm
Upon gaining this class feature you may choose one of the following spells, Harm, or Heal. You may expend a use of your blood maledict feature to cast the spell chosen at 6th level
Heal
Upon gaining this class feature you may choose one of the following spells, Harm, or Heal. You may expend a use of your blood maledict feature to cast the spell chosen at 6th level
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4/29/2022 1:33:23 AM
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