Cleric
Base Class: Cleric

Clerics of this faith worship for the true god, the one who really controls all, to cast good faith upon them and gift them abilities that are unique to them and only to them.

Metagame

Instead of new spells, the DM gives you a pool of points to see things normally only the DM can see. At 1st level, you gain the ability to use metapoints. You have a number of metapoints equal to your Wisdom modifier (min. 1). On your turn, you can take an action to spend a metapoint. When you do so, you can choose one of the following options.

  • Hit points, AC, resistances and immunities (and vulnerabilities), saving throws, or ability scores, of a creature or object.
  • The map of the area where you are now (Point refunded if DM has no map of the area you are in right now).
  • Any other information the DM sees fit to give to you.

The pool resets on a short or long rest.

Bonus Cantrip

When you choose this domain at 1st level, you gain the prestidigitation cantrip if you don't already know it.

Channel Divinity: DM's Favor

Starting at 2nd level, you can vie for the DM to give a positive outcome to you. Before a D20 is rolled, you can use your Channel Divinity to have the DM choose the outcome in a way that benefits you.

Self Favorer

At 6th level, the DM has given you the power to favor yourself. You have bane and bless prepared permenantly.

 

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

DM's Wish

At 17th lvl, you can cast wish once. This ability recharges every dawn.

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