Bard
Base Class: Bard

The College of Swords Bard is definitely weaker than most other subclasses available to Bards. This amendment serves to bring it in line with the others.

Bonus Proficiencies

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and martial weapons.

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Blade Flourish

At 3rd level, you learn to conduct impressive displays of martial prowess and speed. You gain a number of Flourish Dice equal to your proficiency bonus. Your Flourish Dice will always be the same type as your Bardic Inspiration. A Flourish Die is expended when you use it. You regain all of your expended Flourish Dice when you finish a short or long rest. If the Fourish requires a saving throw, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

Defensive Flourish. You can expend one of your Flourish Dice to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Flourish Die. You also add the number rolled to your AC until the start of your next turn.

Slashing Flourish. You can expend one of your Flourish Dice to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you or the target of your attack. The damage equals the number you roll on the Flourish Die.

Mobile Flourish. You can expend one of your Flourish Dice to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Flourish Die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.

Disarming Flourish. You can expend one of your Flourish Dice to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Flourish Die. The creature must make a Strength saving throw. On a failed save, it drops an item of your choice at its feet.

Halting Flourish. You can expend one of your Flourish Dice to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Flourish Die. The target must make a Charisma saving throw. On a failed save, its speed becomes 0 until the start of your next turn. 

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Additional Fighting Style

At level 14, your time as a wielder of sword and spell has led you to expand your capabilities. You adopt another style of fighting to unleash upon your foes. Choose one of the options presented to you at level 3. You can't take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Master's Flourish

You may now add your proficiency bonus to any roll of your Flourish Dice. 

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