Rogue
Base Class: Rogue

Masters of the blade and spell those who devote themselves to this path sacrifice everything that they are for a singular purpose to hunt down any demon devil or aberration.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

 
Spell Slots

The Demon Hunter Spellcasting table shows how many spell slots you have to cast your warlock spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

 
Spellcasting Ability

Intelligence is your spellcasting ability for your warlock spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Demon Hunter Spellcasting

Rogue

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

—

—

—

4th

3

4

3

—

—

—

5th

3

4

3

—

—

—

6th

3

4

3

—

—

—

7th

3

5

4

2

—

—

8th

3

6

4

2

—

—

9th

3

6

4

2

—

—

10th

4

7

4

3

—

—

11th

4

8

4

3

—

—

12th

4

8

4

3

—

—

13th

4

9

4

3

2

—

14th

4

10

4

3

2

—

15th

4

10

4

3

2

—

16th

4

11

4

3

3

—

17th

4

11

4

3

3

—

18th

4

11

4

3

3

—

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

The Demon within

Starting at 3rd level, you have undergone a dark forbidden ritual that few survive. You have merged your soul with that of an infernal creature of the Nine Hells or a demon from the Abyss. As part of the merging you have attained knowledge of demons and devils and gain advantage on any check related to recalling information about them. The ritual opened your eyes to the horrors of the Hells and the Abyss and at a point during the ritual you have gained such a horrible vision that you gouge out your eyes. Where your eye were now two blazing orbs of Hellfire or Shadow float in the empty socket and you gain Dark vision up to 120ft and you can see in magical darkness. Dark magic flows trough your body manifesting in a binding sigil on your body (hell fire tattoos or shadow tattoos). The sigil gives you total control and the part demon/devil in your soul is only fuel for your power. You can expend a spell slot to cast detect magic.

Demonic Core

Starting at 9th level, you manifest a deeper connection with the demon/devil and bat like wings emerge from your back as well as two great horns now sit atop your head.

You gain a 40ft. fly speed.

You can attack twice 

Additional way to use sneak attack(only on demons and aberrations) - You can use the sneak attack in no creature is within 15ft of the target

 

 

Metamorphosis

At 13th level, you can manifest the demon within as a free action

 Gain +2 to your AC and half the damage you do is restored to you as healing(you are healed only for the weapon damage not the sneak attack damage). Also your weapons ignite with hellfire and deal additional 1d6 fire damage that ignores immunity against demons and aberrations. You can use this feature only once per day. Lasts for 1 minute. If you are incapacitated, stunned, enter an anti magic field, take damage greater than half your hp or you lose control of your character by means of mind control you lose the demonic form.

Additionally even if not in metamorphosis you gain Magic resistance that gives you advantage on saves against spells.

 

Demon/Devil Slayer

At 17th level, If a demon or aberration is fulfilling the sneak attack rules but you have already used this feature on that turn you can still do half the sneak attack dice to the target(rounded down)Only once per turn.

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/1/2022 2:53:55 PM
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