Base Class: Cleric
Frost Domain
The gods of ice and cold are strict and rigid in their beliefs. These are deities of winter and ice. Deities of this domain include Khione, Skadi, Hodr, Boreas, and Cailleach Bheur. Clerics of this domain don`t believe the cold to be evil or good. They believe that winter, and other difficult moments in life, are here as judgement. A stern law that tests the strength of men and deems them capable or not. Those who survive are worthy and come out as sterner stuff. It preys on the weak like a wolf. So, they pray on the strength they will receive.
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Icy Sight
Regardless of race or previous eye color, your Irises now glow light blue. Additionally, when in a snow storm, blizzard, or other weather related to the cold you can see normally, as if there were no storm.
Frost Domain Spells
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3th |
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5th |
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7th |
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9th |
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Body of Cold
At 1st level, you become immune to the effects of extreme cold. Additionaly, your hit point maximum increases by 1, and it increases by 1 every time you gain a cleric level.
Channel Divinity: Cold Stiffness
Starting at 2nd level, you can use your Channel Divinity to grasp the stern strength of ice. As an action, you present your holy symbol and evoke protecting energy that gives you a number of temporary hit points equal to your Wisdom modifier plus your cleric level
Channel Divinity: Wrath of the Glaciers
At 6th level, you can use your Channel Divinity to emit an icy aura empowered by the strength of the glaciers. As an action, you present your holy symbol and conjure icy wind that freezes the area within 30 feet of you for the next minute. Any creature of your choice that starts its turn within the area must succeed on a Constitution saving throw or have its speed halved and take 2d10 cold damage. If the creature succeeds on a save the damage is halved.
Frozen Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage. When you reach 14th level, the extra damage increases to 2d8.
Frigid Bulwark
At 17th level, your frosty fortitude grants you the following features.
You gain a +2 bonus to AC.
When you deal damage on a target through Divine Strike they gain disadvantage on any attacks made against you until the end of their next turn.
Previous Versions
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1/1/2022 2:39:13 PM
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1/1/2022 2:41:13 PM
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