Sorcerer
Base Class: Sorcerer

Force is magic in its Purest state.Hard to wield. Hard to bend. but the Force Forged is like a Blacksmith. A smith who uses Magic Itself as the metal for the forge. and uses his Determination as the coal to keep the forge burning. Force Forging is not a talent that a mortal gets by birth, its a sacrifice the mortal makes, willingly or unwillingly to become one. some parents Drown their disabled child in the River of WhiteLight. Hoping that the child Reborn as a Force Forged. Some drink From The water Of WhiteLight and some Keep swimming until they reach The Core of the Whitelight's Well. In the end, It's Your Determination that matters.

Pure State

Your body is a vessel for Force Magic, when you Choose this Origin you Gain the Following benefits

1.your veins carry particles of pure magic with them. if you had a lost limb like an eye or a hand, you can rebuild them with pure solid light, the remade limb produce a dim white light.

2. you have resistance to force damage.

Force Armory

Starting at 1st level, you know the Mage Armor and it doesn't count as your known sorcerer spells, Additionaly When you cast Mage armor On yourself You gain the following benefits :

1. you can add your charisma modifier to your AC that your mage Armor Gives you

2. whenever somone attempts to attack you and it fails, the target must take half of your sorcerer level rounded up + your charisma modifier.

3. you can cast mage armor without expending a spell slot up to the number of your proficiency bonus. you gain all the uses after using a long rest.

Pure Sculpting

Starting at 6th level, whenever you cast a Spell that harms someone you can change it's Damage type to Force Damage,  in order to do this you need to expend sorcery points equal to the spell slot level you are using to cast the specific spell. additionaly whenever you cast a spell that its damage type is force you can add your charisma modifier to the damage. if the spell you are using have multiple spell hits, you only add the damage to one of them.

Force Weaponary

Starting at 14th level, you can use your bonus action to summon a Blade made of Force magic attached to your feet and you hover on it for 1 minute,  .and you get the following benefits:

3. the blade grants you the flight speed of ( 30 + double of your charisma modifier) ft 

2. Whenever you are targeted by a damage spell that require a save and you make the save, a tiny shard came off the blade and gets thrown at the caster, dealing half your sorcerer level + charisma modifier.

3. you can use your bonus action to make the blade unreachable for your turn, while in this state, if you move through a creature you can make an attack against it, the attack hit is a 

d20 + Charisma modifier + proficiency modifier, if you manage to hit them, they take damage equal to a d4 + charisma modifier.

once the duration is finished you cant do it again until finishing a long rest or until you expend 5 sorcery points. 

Beyond Itself

starting at 18th level, you have immunity to force damage. additionaly you can control the Magic inside others, as an action you can touch a creature and Free or Imprison the force magic inside them.when you cast the imprison action sucessfuly you cannot do this feature again until after finishing a long rest, or spending 8 sorcery point to do it again.

Imprison : you touch a creature and the target must make an intellect saving throw and the dc is equal to your sorcerer dc. if it fails, on this turn and on the start of each of its turns target takes 3d10 force damage and must use its action to become free again.

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