Base Class: Paladin
His head sweats as he powers through the intense heat of the fires surrounding him. The Galbrazu towering over him and his allies, laughing maniacally, "Fools" the demon shouts, "You cannot defeat me, even if you kill me here I will come back". He grits his teeth, the paladin who's Oath is to slay all demons and devils who wish death or corruption to innocence, stands up straight and swings his sword at the demon along with his allies who follow suit. One after another the demons body is blended and torn apart until the burst of fire erupts around and only ashes remain where the demon once was. "He will be back" the paladin says with frustration, "Then he will be sent back again!" the half-orc exclaims to his ally. The paladin looks at his ally and smiles, he knows that to be the truth.
-The battle against Darjak the bloody
The Oath of the Fiend Hunters is a brutal one with only the most hardened to be able to choose this oath. The Fiend Hunter is well trained and equipped to fight against those of demonic or devilish origins. At the higher levels they are capable of becoming immune to many effects of fiends. Only the truly hardened take this oath, with many taking it due to a tragedy that befell them in their life, be it a loved one dying from demons, or a long standing curse from a devil. The Fiend Hunter is a master of killing creatures of the lower planes and has been doing so mostly all their life. One may have been a part of the clergy and using the divine prayers, equipped themselves with divine strength, those could also be from a farmstead only to see a massacre of his family, using his hatred as divine wrath.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Horn of Celestials. As an action, you present your holy symbol as it transforms into a horn and you blow into it, using your Channel Divinity. Choose any number of creatures within 30 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being blinded. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is blinded for 1 minute it can repeat the save at the end of each turn. While blinded, the creatures have disadvantage on Wisdom saving throws.
On a successful save, the creatures are blinded until the end of their turn.
Holy Wreath. As a bonus action, you can utter a phrase in holy texts to all creatures you can see, using your Channel Divinity. For 1 minute you gain an extra 1d6 radiant damage against any creature you hit, additionally, any fiend or undead takes an extra 1d6.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Fiend Hunter Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Fiendish Resistance
By 7th level, your training against those of supernatural origin gives you and anyone near you resistance. You gain resistance to fire damage and any creature within 10ft of you also gains resistance to fire damage. Additionally, if a fiend or undead is within 10ft of you that tries to attack you or your allies, you can use your reaction to have you or your allies gain half your charisma modifier, rounded down to their AC against the attack until the start of their next turn. At 18th level the aura extends to 30ft
Celestial Wrath
Starting at 15th level, You invoke the wrath of the celestials of the upper planes and can choose to become an aspect of them for one minute. You can choose to, for one minute, you trade your aura to become an aspect of celestial beings the Deva, the Ki-Rin, or the Planetar.
- Deva: The Deva gives you the ability to harness the radiant light of angels, for one minute, you gain an extra 2d8 radiant when you hit with an attack, additionally, any fiend or undead takes an extra 2d8 radiant damage. You are also immune to being paralyzed, petrified, or charmed.
- Ki-Rin: The Ki-Rin helps you become more capable to take down creatures around you. For one minute you are able to cast the spell, divine word twice, and you can cast the heal spell once as well. You also can move without provoking opportunity attacks.
- Planetar: With the Planetar, you become a nightmare to evil itself you have spectral wings and gain a flying speed of 40ft and are under the effects of the protection from evil and good spell for one minute. you also can cast cure wounds at the 4th level once.
Deva
The Deva gives you the ability to harness the radiant light of angels, for one minute, you gain an extra 2d8 radiant when you hit with an attack, additionally, any fiend or undead takes an extra 2d8 radiant damage. You are also immune to being paralyzed, petrified, or charmed.
Ki-Rin
The Ki-Rin helps you become more capable to take down creatures around you. For one minute you are able to cast the spell, divine word twice, and you can cast the heal spell once as well. You also can move without provoking opportunity attacks.
Planetar
With the Planetar, you become a nightmare to evil itself you have spectral wings and gain a flying speed of 40ft and are under the effects of the protection from evil and good spell for one minute. you also can cast cure wounds at the 4th level once.
Wrath of Divinity
At 20th level, you can give in to the wrath of the divine against all evil near you. For 1 hour, you gain the following benefits:
- You can use one of the aspects while your aura of fiendish resistance is up.
- You are immune to fire, acid and poison.
- You know if a fiend or undead is within a mile of you, and you have advantage against any spells that are from a fiend or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments