Base Class: Wizard
A wizard who can learn arcane and divine magic. They use mainly abjuration and evocation spells, and can also learn cleric spells if they choose to. They are known for their ability to master healing magic and damaging magic, and travel the world helping people and banishing evil.
Divine Savant
At 2nd level, the gold required to copy down an abjuration or evocation spell into your spellbook is reduced to 40 gp.
Divine Scholar
You can choose to learn spells from the cleric spell list when you level up or when you find a cleric spell somewhere.
Divine Judgement
You can use your action to make fiends and undead weak to your spells for one minute. If they are reduced to zero hit points, they are destroyed forever.
Aura of Life
You can use you're action to create a 20-foot aura of healing around you for 1 minute. While in the aura, you are healed 3d6 per turn, and any creature you choose within the aura is healed 2d6 per turn. You regain use of this ability after a long rest.
Aura of Light
You can use you action to create a 20-foot aura of light for one minute. Any fiends or undead in the aura must succeed a Wisdom saving throw, taking 3d6 radiant damage on a failed save or half as much on a successful save. You regain use of this ability after a long rest.
Supreme Magic
When you use your aura abilities or you cast a spell, you can choose to increase the healing or damaging to the maximum. You regain use of this ability after a long rest.
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