Cleric
Base Class: Cleric

Primordials were the forbearers of the Gods- ruling over the world in times long since passed. Those who follow the Primordial Domain have pledged themselves to the service and protection of these ancient deities. Followers have usually come into contact with vestiges of a Primordial's power or seek to bring their influence back through devout worship. Magic granted by this Domain prioritizes survivablity and control, something the Primordials still living on Torill have long since mastered.

Bonus Proficiency

At 1st level you gain proficiency in the Nature or Survival skill (your choice) and heavy armor. 

Fragile Creation

Beginning at 1st level you can create a tiny non-organic item you are familiar with such as a cup or a rag. These items break instantly if dropped and disappear if seperated from their creator by a distance of more than 30 feet. Every 5 levels in this class, the size category of items you can create increases ending at huge at level 20. All items have one hit point and an Armor Class of 10.

Channel Divinity: Primordial Preservation

Starting at 2nd level, you can use your Channel Divinity to protect and refresh your allies. 

As an action, you present your holy symbol and an veil of creation emanates from you. Any ally, including yourself, within 20 feet of you has their Armor class increased by one as well as gaining temporary Hit Points equal to your cleric level for one minute. 

Potent Recovery

Beginning at 6th level, when you take a short rest you can expend hit die to recover spell slots as well as hit points. You may recover a 1st level spell slot when you expend 1 hit die, a 2nd level spell slot when you expend 2 hit die, and so on. This does not affect the number of hit die you recover after completing a long rest.  

Guided Survival

Beginning at 8th level, you know how to survive situations most others could not. You gain proficiency in Intelligence Saving Throws. Furthermore, as a reaction you can give any ally, including yourself, you can see within 60 feet a bonus on a saving throw they make equal to your Wisdom modifier. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Guardian of the Old Trail

At 17th level you gain the ability to create your own facsimile of life. As an action you can create a perfect copy of any living being you see within 120 feet. This created copy is completely under your control and has access to the abilities and spells of its original self, but cannot cast any spell higher than 5th level. All copies have an Armor Class equal to their original and Hit Points equal to their original or twice your cleric level, whichever is higher. All copies take their turn in initiative immediately after yours. Creations are immune to the charmed, paralyzed, petrified feared conditions. The creation only lasts for a minute or until it is destroyed. You may only use this feature a number of time equal to your wisdom modifier, recovering all uses on a long rest. 

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