Base Class: Blood Hunter
blood hunters from the order of the shadow have learned how to manipulate their own shadow to hunt down those who threaten this world.
Heightened Darkvision
At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. at 9th level, you gain darkvision through magical darkness out to a range of 30 feet.
Shadow self
at 3rd level, you learn how to use your shadow to create a variety of effects. Your shadow appears in an adjacent space within 5 feet of you, you can use a bonus action to move your shadow to another space within 5 feet of you, when you move your shadow moves staying where it was in position to you. Your shadow can not move into a space that is already occupied and others cant occupy space that your shadow is in, while moving the shadow is able to move through solid objects. your shadow appears as an exact duplicate of you, holding any items you may be carrying for appearence only unless stated otherwise.
technique of the shadow
you have a number of shadow points equal to half your level (rounded down) + your inteligence modifier + your proficiency bonus, you regain all expended shadow points at dawn. you can only use strength of the shadow abilities once per turn.
Attack of the shadow (1 point)
if you do the attack action on your turn you can choose to use your shadow to attack instead of you (no action). your shadow attacks instead of you from its position, using your intellegence modifier instead of your strength or dexterity modifier dealing an extra 1d6 necrotic damage per hit. this damage increases to 1d8 at 7th level, 1d10 at 11th level, 2d6 at 15th level, and 2d8 at 19th level.
Dark defence (1 point)
if you get hit by a melee attack you can use your reaction to have your shadow get in the way adding your inteligence modifier to your AC until the start of your next turn.
speed of the shadows (2 points)
you can use your bonus action to absorb your shadow and increase your speed by 20 feet until the start of your next turn.
Shadow spellcasting
at the 7th level, you gain the ability to cast certain spells using your shadow as a focus. your spells require shadow points for them to be casted.
Darkness (2 points), Darkvision (2 points), Shadow Blade (2 points), Hex (1 point), Inflict Wounds (1 point).
Shadow attunement
at 11th level your shadow can attune to a single magic items (giving you four attunement slots) regardless of any prerequisites that item has. you can have your shadow use that magic as if you were using it any effects that would effect your shadow effect you unstead.
Shadow travel
At 15th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.
Shadow autonomy
once you reach the eighteenth level, once per long rest as an action you can seperate yourself from your shadow for a minute. while using this ability you lose access to all abilities granted by this subclass, your shadow acts like a player and has HP equal to half of your max HP, and has a movement speed equal to yours it has blindsense to a range of 60 feet. your shadow can use the item it is attuned to and all abilities granted by this subclass other then this one, it has an unlimited amount of shadow points and can use technique of the shadow multiple times per round.
Previous Versions
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1/4/2022 12:51:11 AM
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