Base Class: Fighter
The techniques are not limited to just attacking, however, as the rod can also be used to perform tricky maneuvers like pole vaulting to gain a high-ground advantage, or for evasive purposes. The Insect Glaive has many uses and suits both front-line players and support players.
Kinsect
At 3rd level you gain the ability to keep a kinsect on your arm
The kinsect can be sent out and returned for a bonus action. You can also use some of your attacks to send and return the kinsect. The kinsect is considered ammunition, so it does not take damage.
When the kinsect hits (DEX+proficiency) it will do 1d4+DEX damage but depending on where you aim, you gain bonuses. You just need to say before you send the kinsect what color buff you'll be going for.
-Red is an attack boost, you go up a die in damage (like d10 to d12)
-White is a speed boost +5 to movement speed
-Orange is a defense boost +1 to AC
-When all buffs are collected (red, white, and orange) you get an extra 2 turns with the bonuses and extra +1 damage, +5 movement, and +1 AC
-All buffs will last 3 turns
-Green is a health recovery d4+1
-You get to pick 2 of the kinsect nectar options at 3rd level. 1 at 5, 1 at 9, and 1 at 11
Aura Nectar
Every ally within 10 ft of you when you collect the buffs will also gain the buffs while they are still within 10 ft of you
-You can take this at 11th level
Condition Nectar
On hit the target must make a CON save DC 8+profeciecy+WIS or be poisoned. The kinsect must remain latched on to keep this effect going
-At 11th level you can use this ability to stun. CON save DC 8+profeciecy+WIS
-At 15th level you can use this ability to paralyze. CON save DC 8+profeciecy+WIS
-You can take this at 5th level
Defensive Necter
When you have the kinsect on your arm it is treated as a shield. So you get +2 AC
-You can take this at 3rd level
Elemental Nectar
When you deal damage with the kinsect you deal 1d4 elemental damage + DEX mod instead of the 1d4 + DEX piercing
-You get to choose which elemental damage between fire, cold, poison, acid, or thunder.
-You can change the element everytime you level up
-At 13th level you get to choose to use force, lightning, and psychic damage also
-You can take this at 3rd level
Grapple Nectar
You can send out your kinsect and leave it out to grapple the enemy. Enemy must make a STR save DC 8+Profeciency+WIS
-you can take this at 5th level
Knockback Nectar
When the kinsect hits an enemy you can push the enemy 5ft away from the kinsect and be knocked prone. Enemy must make a STR save DC 8+Profeciency+WIS
-You can take this at 5th level
Multiple Buff Nectar
When you send out your kinsect you can collect 2 buffs rather than just one buff
-You can take this at 9th level
Power Necter
The kinsect will deal 1d6+DEX
-At 7th it will do 2d4+DEX
-At 13th it will do 1d10+DEX
-You gain access to this at 3rd level
Pole Vault
At 3rd level you can use pole vault to vault into the air 10 ft up and 5 ft forward. You can use the vault to over the enemy as one of your attacks. When you have the buffs red, orange, and white you can use pole vault and an attack as one attack. As you get multi-attack with all buffs you can remain in the air and return to original spot and make an attack. You go back and forth the more attacks that you have.
Kinsect Buff Vile
At 7th level you gain a buff vile where you can store one kinsect buff to be used as an action. You can use the viles on others
-At 10th level you gain the ability to use a 2nd vile
Mid-Air Dash
While you are pole vaulting you can dash 10 ft in any direction and can also make an attack role after the dash as one attack action
Creatable Viles
At 15th level you can take 5 minutes to create a buff to be stored in the vile
Increased Kinsect Duration
At 18th level when you collect all 3 kinsect buffs you keep the buffs until you put your weapon away
Glaive with DEX Mod
At 3rd level you can use any glaive with your DEX mod instead of your STR mod
Previous Versions
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3/4/2022 3:42:16 AM
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