Base Class: Paladin
Tenets of the Deluge
Thorough Judgement
Always be slow to judge, but once you are sure a creature deserves it, do not hesitate to carry it out.
Cleansing Tide
The world is full of filth and corruption; we must wash it away.
A New Start
Once cleansed, the world needs to be rebuilt; help it in any way you can.
Flood the Land
Whenever possible, inspire and encourage others to join you in cleansing and restoring the world.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Deluge Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
|
|
5th |
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|
9th |
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13th |
aura of purity, control water |
|
17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Watery Grasp. As an action, you can cast Watery Sphere without using a spell slot.
Turn the Tide. As a bonus action, each creature of your choice that can hear you within 30ft of you regains hit points equal to 1d6 + your Charisma modifier (min 1) if it has no more than half of its hit points.
Wave Treader
Starting at 7th level, you and friendly creatures within 10 feet of you are always under the effects of the water walk and the water breathing spells.
At 18th level, the range of this aura increases to 30 feet.
Ebb and Flow
Beginning at 15th level, you can cast enlarge/reduce without using a spell slot.
You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses on a long rest.
Rising Water
At 20th level, as an action, you can summon three water elementals of CR 10 or lower, which appear within 10 feet of you. They are controlled by the DM, but are friendly to you. They remain by you for one hour, after which they disappear.
While a water elemental is within 10 feet of you, you can't be frightened, charmed, paralyzed, blinded, or deafened
Once you use this feature, you can’t use it again until you finish a long rest.
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