Druid
Base Class: Druid

Curse of the Moon. Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.

Curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell can rid an afflicted lycanthrope of the curse, but a Curse of the Moon lycanthrope can be freed of the curse only with a wish spell....maybe?

A Moon lycanthrope can either resist its curse or embrace it. By resisting the curse, a Moon lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, taming the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a Moon lycanthrope as bloody dreams.

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast forms or hybrid form at will. Most Curse of the Moon lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.

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Lycanthrope

You have finally come to the realization that you are, in fact, a Moon lycanthrope; and thus, are classified as a shapechanger not a traditional Druid.

A Moon lycanthrope can either resist its curse or embrace it. By resisting the curse, a Moon lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, taming the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a Moon lycanthrope as bloody dreams.

The rites of your Curse grant you the ability to transform into a dangerous lycan forms. Starting at 2nd level, you can use your Lycan Shapechange to transform into a werebeast. This werebeast uses the Brown Bear stat block until 6th level when you start using the Cave Bear stat block with a climb speed of 30ft.

  • Your game statistics are replaced by the statistics of the werebeast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
  • You also have hands instead of paws, so you are able to use tools, weapons and (if your DM allows it) your human form armor.
  • All other wild shape rules apply.

Also, at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

 

Lycan Shapechange

When you choose this circle at 2nd level, you gain the ability to use Lycan Shapechange (Wild Shape) on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Shapechange, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Lycanthrope

The rites of your curse grant you the ability to transform into a more dangerous lycan forms. Starting at 6th level, you can use your Lycan Shapechange to transform into a werebeast using the Cave bear stat block with a climb speed of 30ft. This form's Hit Points will scale with you as you level up.

  • Your game statistics are replaced by the statistics of the werebeast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.

Also, at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Lycanthrope Evolution

At 10th level, while you are in your werebeast form, you become immune to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.  Also, at 10th level, because of the constant fight with the beast within, you are resistant to Psychic Damage and gain advantage on saving throws against being Charmed.

Blood Moon

coming soon

Curse Of The Moon Image

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