Barbarian
Base Class: Barbarian

Those who travel down the Path of Madness forfeit control for power. Their minds explode in a fit of rage when overcome with joy or anger due to their own failures or successes in critical moments of combat.

Barbarians under the Path of Madness are not like any other of their class. They can not control when they rage, instead fate decides for them. Should they fumble or get a critical roll, a switch flips in their head and forces a rage. For this exchange they are granted stronger rages, as well as different bonuses and immunities, strengthening both their mind and body.

Rages of Insanity

Starting when you choose this path at 3rd level, your rages become immensely powerful and uncontrollable. Your skin turns a bloody red and your rage damage is +4 instead of what’s shown on the barbarian table. Your rage damage becomes +6 at 9th level and +8 at 16th level ignoring the barbarian table.

In addition, you no longer decide when you rage. You must use a rage, if you're able to do so, when you roll a d20 in combat and it lands on a 1 (low roll) or 20 (high roll). If you roll a 20 you begin your rage as normal. If you roll a 1 you rage and give in to your madness.

While raging from a 1, you cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on you must succeed on an attack roll. If you are attacked, you must attack the creature that last attacked you until that creature is dead or out of sight.

If you do not have a mandatory target, roll on the table below at the beginning of your turn to decide how you spend your turn.

  • Spend Your Turn
  • d4          Action
  • |1|           Attack nearest ally.
  • |2-3|       Attack nearest creature.
  • |4|          You can decide your action as normal.

 

At 6th level, a confused rage occurs at a roll of 1-2 a normal rage occurs at a roll of 19-20.
At 10th level, a confused rage occurs at a roll of 1-3 and a normal rage occurs at a roll of 18-20.

At 14th level, a confused rage occurs at a roll of 1-4 and a normal rage occurs at a roll of 17-20.

Calming Allies

At 3rd level, your allies may attempt to calm you down in moments of rage. If you're raging from a 1, an ally may attempt a Charisma check. If they succeed (DC: 8 + your proficiency bonus + your Constitution modifier - your Wisdom modifier), you come out of your rage.

At 6th level, your allies can make this check with disadvantage to turn your rage from low roll as if you had raged from a high roll.

At 10th level, your allies no longer have disadvantage on checks to turn rages.

Maniacal Body

At 3rd level, your insanity forces your body to push through physical strain on your body. If you have any points of exhaustion when you enter a rage, the effects of exhaustion are suspended until your rage ends. While raging, you cannot gain any more points of exhaustion.

At 14th level, entering a rage resets your exhaustion counter to 0.

Mind of Lunacy

Beginning at 6th level, you’ve given up even more control of your mind that even your enemies have trouble affecting it. You are unable to be charmed by magic or put to sleep by magic, and you have resistance to Psychic damage while not raging, and immunity to Psychic damage while raging.

Mind and Body

At 6th level, your insane mind begins to affect your nervous system, helping you feel less and less pain. At the end of each rest, you gain temporary hit points equal to 2d4+your barbarian level.

The die changes to a d6 at 9th level, and d8 at 16th level.

Rage Over Matter

Upon reaching 10th level, you have become more accustomed to your madness, able to utilize it in some key moments. After you make a Wisdom saving throw, you can instead expend one of your rages and choose to succeed on the saving throw. You can choose to use this ability after seeing the result, but before the DM tells you if you pass or fail.

Hint of Sanity

At 14th level, you are able to gain some control over your rages. If you would go into a rage stemming from a low roll, you can choose to expend an additional rage to rage as though you had rolled high.

Previous Versions

Name Date Modified Views Adds Version Actions
2/4/2019 7:57:46 PM
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Homebrew Original
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2/5/2019 6:51:00 PM
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0
Homebrew
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