Base Class: Paladin
Alles who swear an oath to Thor carry with them there gods thunderous might. They always seek new challenges even if they seem beyond there capabilities.
Changes to Divine Smite
Divine smite and Improved Divine Smite now deals Thunder Damage
Additional Spell List
3rd Level- Thunderwave and Chromatic Orb (Lightning)
5th Level-Striking Ray and Shocking Grasp
9th Level- Call Lightning and Lightning arrow
13th Level- Storm Sphere and Lightning Bolt (4th)
17th Level- rune of Thunderblood and Might of Thor
Channel Divinity
Thunder Weapons- As an action, you imbue one melee weapon that you are holding with Thor's thunder. For 1 minute the weapon deals an additional thunder damage equal to charisma mod
Thunderous Throw- As an action you imbue your weapon with thunderous force. For 1 minute your weapon gains the throwing range of 30/60ft and deals its damage as thunder damage. you can call the weapon back to your hand as a bonus action.
Aura of Challenge
The will of Thor inside you grows and your enemies feel it. Any hostile creature that is within 10 ft of you must make a charisma saving throw or make their attacks with disadvantage against any other creature but you.
At Level 18 this increases to 30ft
Additional Channel Divinity Feature
As an action you hold your weapon up and point it to the skies, saying a prayer to Thor, using your channel divinity. Then you can point to a creature that is within 30ft of you and a thunderous lightning falls from the sky and hits the creature, smiting it for 3d8 Thunder and 3d8 Lightning damage, with a successful spell attack. The creature must also succeed on a strength saving throw or be knocked prone.
You can also choose to make a Flash rather than a smite, in this case a number of creatures equal to your charisma mod within 30 ft of you must succeed on a con saving throw or get blinded or deafened for 1 minute. Affected creatures can make a con saving throw at the start of their turns to break free from the effects.
Thor's Wrath
Starting at 20th level as an action you can call forth the storm of Thor and invoke his might within you. The skies above you darken with clouds and thunder strikes and your eyes glow blue with sparks of lightning. For 1 minute you gain the following effects.
-You become immune to lightning and thunder damage
-You can use your Thunder Weapon and Thunderous Throw features without expending your Channel Divinity
-By using your reaction uouc an strike a creature that is within 30 ft of you with lightning. the creature must succeed on a dex saving throw or take 1d10 lightning damage and 1d10 thunder damage, on a pass the creature takes half damage. On a save that fails by 5 or more poitns the creature is also blinded or deafened. The creature must also pass a strength saving throw or be knocked prone.
-Once you use this feature you cant use it again until you finish a long rest.
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