Base Class: Paladin
Oath of Joy Paladins are fighters dedicated to bringing joy to the darkest. Glummest of areas. They're devote their lives to trying to keep the spirits of the people they visit up. Even in times of great wars and brutal plagues. These warriors will fight to the bitter end to keep others joyous. Even if they themselves struggle with finding said happiness
Tenets of Joy: The Paladins that uphold the Oath of joy follow these principles to the bitter end.
Bring Smiles: Make sure to bring smiles to those you meet
Chill Others Sorrows: Temper and calm other peoples sorrows the best you can
Fight For Happiness: You fight for the happiness. For Self Happiness. And the happiness of all
Joyous spells
At level 3 upon selecting this subclass. You gain additional Oath spells you gain at the paladin levels listed
3rd- Hideous Laughter, Guiding bolt.
5th- Pyrotechnics, Snillocs snowball storm
9th- Leomunds Tiny hut. Haste
13th- Summon Construct. Ice Storm
17th- Animate Objects. Cone of Cold
Channel Divinity
When you take this Oath at level 3. You gain the Following two Channel Divinity options.
Serenade Of Joy: As a Action. You conjure a aura of Golden light around yourself within a 15 foot radius. While allied creatures are within the Golden light gain Temporary hit points equal to Your Charisma Modifier + Your Paladin Level. In addition to that. They will loose any Frightened. Deafened. Or Blinded condition they are afflicted with.
Freeze Your Tears: As a Bonus action. You channel the chilling power of ice to Freeze a creatures sorrows. You infuse a weapon attack with ice. Forcing a Dexterity saving throw based on your Spell DC: If the creature fails the Save. The Creature will become stunned (Flavored to creature being Frozen) for one minute until their next turn. If they succeed the saving throw. They are Stunned for One round until their next turn
Aura of Euphoria
At level 7 in this subclass. Your Joyous powers emanate as a happy aura. While you are Within 10 feet of an allied creature. You and other allied creatures within said 10 feet gain the following benefits. At level 18. The Radius of this aura increases 15 feet.
Jolly Weaponry: While you are within 10 feet of a Allied creature. The Allied creatures melee and ranged weapon strikes are counted as magical for the sake of overcoming resistance. On top of this they deal additional cold damage equal to your charisma modifier
Holly Barrier: While you are within 10 feet of an allied creature. They gain a +1 to their Armor class. At 18th level the bonus increases to +2
Gift of Generosity
At level 15 in this subclass. You channel your powers of happiness to grant gifts to others. As a reaction to a allied creature failing a saving throw. Being healed. or as a reaction to an incoming attack. You are able to roll a 2d4 Then you are able to add that to said creatures saving throw or as a bonus to their AC. You can do this a certain number of times based on your proficiency bonus before needing a short or long rest
Spirits of Happiness
At level 20 in this subclass. You call upon the spirits of the world and the Soul of Joy itself to empower you. As a action you fill yourself with this Boisterous power and gain the following benefits
- Creatures within your Aura of Euphoria radius gain advantage on all Charisma saves and checks.
- Hostile Creatures within your Aura Radius had disadvantage on attacking anyone except for you. Additionally allied creatures besides yourselves have advantage on Spell saving throws
- Allied creatures you choose gain advantage on their Melee. Ranged and spell attacks
This lasts for two minutes (20 rounds) unless you are incapacitated or die. You can do this once before needing a long rest
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