Barbarian
Base Class: Barbarian

Clad in the trophies from many battles, his face painted to resemble that of a nightmarish monster, the barbarian begins his terrible war chant, his feral bellows and horrific dance, calling the attention of his enemies and strikes fear into their hearts as it empowers his allies.

While also being capable combatants, these ferocious warriors turn their rage into a force of terror.

Feral Cry

At 3rd level you have learned to channel your internal rage into the deep feral chanting of the wilds. 

You gain proficiency in the Intimidation skill, or double your proficiency if you are already proficient. In addition you use your Strength modifier (instead of Charisma) for determining your Intimidation modifier.

When you enter a rage for the first time on your turn, you can designate one creature you can see within 60' of you to be affected by your Feral Cry. That creature gains Disadvantage on attack rolls made against creatures other than you for the duration, the creature must be able to hear you for is to be affected by this feature. If a creature is reduced to 0 hit points while your rage is still up, you can use a Bonus Action on a subsequent turn to transfer the mark to a different creature within range. This feature lasts until your rage ends or until the creature leaves its range.

At higher levels this feature increases in strength, as your knowledge of how to strike fear into your enemies grows, at level 5 you can use your bonus action to force the creature marked by this feature to make a Wisdom Saving throw (DC is equal to 8 + proficiency bonus + Strength modifier), if the creature fails it's saving throw the next attack role made against it by a creature other than you, has advantage. At 7th level this ability increases further, your Feral Cry is no longer restricted to a single target, as a Bonus Action on your turn, you can transfer your mark from one creature to another that is within 60' of you and can hear you.

Bestial Sacrifice

At 6th level you gain the ability to provide cover against area of effects to an ally.

As a Reaction to a creature within 30' of you being subject to an affect that requires a Dexterity Saving throw, you can move up to your movement, if you end your movement within 5' of an a creature, you can grant it cover against the effect, in doing so you subject yourself to the full affects. The creature gains advantage on the save, on a fail it only takes half damage, and on success it take no damage. When making your save against the affect you have disadvantage on the roll.

Horrific Visage

At level 10 you learn to contort you features to even more resemble a creature of nightmares, as a reaction to a creature moving within 10' of you, you force the creature to make a Wisdom Saving throw against your DC, or be Frightened of you until the end of it's next turn. A creature Frightened in this way has it's speed reduced to 0 and is Incapacitated for the duration. Creatures must be able to see you for it to beaffected by this feature.

War Dance

At level 14 your rage now grants you access to a ferocious war dance capable of distracting in striking fear into your enemies. As an action while you are raging, you begin your War Dance, each creature of your choice within 30' must make a Wisdom Saving throw or be Stunned until the start of your next turn, creatures then suffer the Frightened condition for 1 minute after, attempting another save as an action on their turn. 

You can use this feature once per Short Rest.

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