Paladin
Base Class: Paladin

Long ago, a slave escaped a caravan, and wandering the desert, found the Tear of Lathander buried in the sands. With the spark of the divine, she built a great oasis city, Martinet Hurr, a haven for all with very few laws. One law which is enforced absolutely forbids slavery of any kind. The punishment for engaging in slave trade is public immolation beneath the Tear.

The Paladins who take this Oath respect the autonomy of each individual to choose their life's path for themselves, whether for weal or for woe. They leave their old codes of morality behind when the swear to uphold the Oath of the Chainbreaker.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Track & Field. You can use your Channel Divinity to augment your body and mind with divine power. As a bonus action, you grant yourself a +5 bonus to Wisdom (Survival) and Strength (Athletics) checks for the next 10 minutes.

Turn the Elements. As an action, you present your holy symbol and speak a prayer censuring elementals and fiends, using your Channel Divinity. Each elemental or fiend that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

3rd

Expeditious Retreat, Silent Image

5th

Misty Step, Scorching Ray

9th

Dispel Magic, Phantom Steed

13th

Freedom of Movement, Locate Creature

17th

Immolation, Passwall

Aura of Freedom

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be grappled and have resistance to fire damage while you are conscious.

At 18th level, the radius is increased to 30 feet.

Unshackled

At 15th level, you can cast Knock at will.

Avatar of Rescue

At 20th level, you can assume the form of angelic savior. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Allies within 30 feet of you gain 10 feet of movement speed.
  • Whenever a creature hits an ally within 30 feet with an attack, they must make a Dexterity save. On a failure, the attacker takes 3d6 fire damage.
  • Creatures within 30 feet of you cannot be charmed or restrained.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2018 8:18:55 PM
593
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