Base Class: Ranger
Not only being a ranger of the field, but the beast of prey in the act of war. The Predator is a close range druid like warrior who fights in aggression. They manifest powers of animals in which to turn into the art of bloodshed.
Beast of the Hunt.
Learning how to polymorph into beast-like humanoids, and becoming the tracker of the battlefield. When you use polymorph, you gain advantage on investigation and +2 on passive perception. While unarmored you get 15ft bonus walking speed. Your base AC equal to 13 + Strength or Wisdom Modifier
Animalistic Inspirations
When in a animalistic form. Companion beast gains an inspiration to fight and enemy beast gains make a Wis Save 16, on a failed save they become frightened. Friendly beast of your's gains a Inspiration bonus to the next three ability saving throws, hit rolls, or death saving throws equal to your Wisdom saving throw.
Advanced Polymorph
When using alterself. You not only can choose two choices but have a new variety of things to gain. Polymorph also last another hour.
Eagle Wings: As you polymorph you forged two wings of eagles feathers. When using the wings you have a flying speed of 60ft.
Bat's Echolocation: As you morph your ears you have the power of echolocation. You have Blindsight as of a radius of 30ft. This effect doubles while inside a echo like habitat.
Mole's claws: Growing a pair of mole claws, your unarmed strikes deal 1d8+ dex modifier slashing damage, while as you gain borrowing speed of 20ft.
Spider legs: Out of your back 6 spider legs grow as you polymorph. If the user uses the unarmed action, as a bonus action you can deal 6d4 -6 piercing damage. Your spider legs also climb up wall's letting you attack free without climbing.
Snake Skin: As only being used once per day, you can create a secondary skin which you can take off and leave as a distraction to suprise your prey. Roll a stealth check that's higher than the targets passive perception in order for this to work.
Predator of the Food chain
At 15th level, you gain one of the following features of your choice.
Bloodlust Savage
You can go undergo a effect of bloodlust while In animal form
Bloodlust of the Predator: While under the effect of a bloodlust you gain a +2 to strength score, and gain 15ft to walking speed. When killing a creature you gain one dice equal to one of the creature health dice + Wisdom modifier which can either heal you or be added as temporary health. This bloodlust temporary health can stack but other spells which gives temporary health cannot stack with bloodlust temporary health. If a enemy is near death you can use a reaction to attack. 19 and 20 now are critical hits; When hitting a critical hit not only do you do the extra critical damage, you gain an addition attack action. The second hit if critical causes another savage attack, if the third hit is also a critical it doesn't undergo the effect of Savage Attacks. While in a bloodlust your only thought process is to kill. bloodlust ends when polymorph ends or if there is no enemies in sight
Expertise of Wisdom.
Not only being able to be an animal in the battlefield, but a intellect in mind. You gain a proficiency, which then can be added to your wisdom score. this bonus cannot go past 27.
Spirit of the Animal
When you use alter self you can project your soul out of the body which contain all of your stats beside health which is equal to 1d12 plus wisdom. You can go through or can willing can interact physical objects. Physical attacks cannot hurt you only magical spells or items which overcomes immunities can hurt you. When you die in your spirit form, you yourself doesn't die, instead you take damage equal to your spirit form health. Though you can't protect your body while In spirit form which you won't know if your being hurt until you return to the body.
True Form
You are always under the effect of the alter self, you can now choose up to four choises, and as a bonus action can change one of the few choices.
Comments