Druid
Base Class: Druid

Considering the flora the most important part of nature, as it dictates what fauna can survive in an area. It is also the most mystically attuned as most areas corrupted by magics effect the trees long before any critters. 

Wood Shape

(replaces Wild Shape)Starting at 2nd level, as a bonus action you can transform into a plant with a CR of half your druid level(rounded down). You can stay in a plant shape for a number of hours equal to half your druid level (rounded down). You can use this feature twice. You regain expended uses when you finish a short or long rest.

  • Your game statistics are replaced by the statistics of the plant, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
  • When you transform, you assume the plant’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in plant form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
  • You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your plant form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.
  • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.
  • You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

Spreader of seeds

Starting at 2nd level, you can plant a number of magical seeds up to your proficiency modifier per long rest.

Using Druidcraft or plant growth you can grow them early. Naturally they mature in (21 - your druid level) days.

If magically grown, it forms a Flower Familiar. A tiny humanoid plant with AC:8 HP:1 Spd:20ft, 60ft blindsight, vulnerability to fire, no attack. Can share senses with you, can be a medium for touch spells. All saves treated as -2. Can have only one, if another is created the first roots and becomes a normal flower.

 

If naturally grown becomes a sapling symbiote, when ever you cast Goodberry, Spike Growth, Plant Growth, or Wall of Thorns if they are within 100 miles of you they duplicate the spell based on themselves. They replicate the Forest Flower feature when you trigger it, this can stack. They can also function as mediums for Teleport via Plants(even across planes).

Sapling Spells

At or above the following levels the corresponding spells are always prepared.

3rd level - Pass without Trace, Spike Growth

5th level - Plant Growth, Speak with Plants

7th level - Awaken, Tree Stride

9th level - Regenerate, Wall of Thorns

Plant Power

Starting at 6th level, while in wood shape, you retain the ability to cast(if prepared); Druidcraft, Shillelagh, Thorn Whip, Goodberry, Barkskin, Spike Growth, Plant Growth, Speak with Plants, and Awaken.

Forest Flowers

At 10th level you manifest the spirit of growth. Flowers bloom on and around you. For 1 minute creatures within 5ft of you regain HP equal to half your druid level + your WIS modifier each round. This can be used a number of times equal to your proficiency per long rest.

Upon being knocked unconscious in combat that ability triggers automatically.

Blessings of Bark

At 14th Level your very being is more plant than animal now. You are always under the effects of Barkskin and Speak with Plants spells.

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