Base Class: Monk
You study the Martial Arts and realize that the best defense is the best offense. Your ways teached you to not get hit, by not giving your enemy the chance.
Combo
If you land a Critical Hit you may make an additional martial arts strike, this goes on until you don't get a critical hit.
Higher martial arts crit. Rate
Whenever you make a martial arts strike, and roll ac if it is 19 or up critical hit.
Double Martial Arts Die
When you preform a martial arts strike and land it you may spend 1 Ki, and then roll double the amount of damage dice.
Ki absorb
When you preform a martial arts strike you absorb 1 Ki, for you land three of these attacks the target becomes unconscious. The target must preform a wisdom saving throw to you Ki save DC.
Adamantine Defense
You can no longer be hit by a critical hit.
Ki eye
As a bonus action you may lock on to a target within walking speed, and spend 1 Ki and half that target's armor class for your unarmed strikes.
Shining Strike
When you a unarmed attack a creature within 5 feet of you you may spend 5 Ki, spending this will make the target make a Ki save, if it fails the target becomes blind until the end of your next turn.
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