Base Class: Fighter
Those who choose the path of the Blade Master dedicate themselves to their own honor and duels. While few in number, each are trained as a deadly one man army. Using tricks and speed, they can cut through ranks of soldiers with ease.
Wisdom of tradition
When you choose this archetype at 3rd level, you gain proficiency on History (Wisdom) checks that pertain to swordsmanship or warfare. Additionally, you have trained to use your speed rather than brute force and thus, if you aren't wearing any armor, you gain a natural armor with an AC of 12 + your dexterity modifier. A shield's benefits are nullified if using this feature.
Mirror Images
Starting at 3rd level you have mastered the ability to create illusions of yourself despite having no magic, you can cast the mirror illusion spell once per long rest increasing to two times at level 11 and 3 at level 20
Quick Strike
Starting at 7th level, your precision is given priority and is rewarded with the strength of your blade. On every fourth attack that hits in initiative, it gains an extra 1d6 of damage if it is successful in hitting this damage doubles at 18th level, additionally you get to add a +1 to hit bonus for every clone you have alive at the time of your attack (NOTE the last part only applies if the opponent A hasent seen through the clones by means of passing the intel check needed to pass which is a dc 12 check + 2 per clone left and doesn't have some type of vision that says other wise I.E blind sense, tremor sense or true sight)
Flash step
Starting at 10th level, you can use your action to become momentarily invisible for 2 rounds of init or until you attack. During this time, you gain 10 movement speed and If you successfully attack during wind walk, you quick strike bonus can apply even if it is not your fourth successful attack in initiative (The counter is reset if this applies). You can only use this feature twice.
Blade storm
Starting at 15th level, you have become so adept at a blade, you can tap into your primal fury to unleash a flurry of blows. You can use your action to create a whirlwind of destruction for 2 rounds of init. During this time, all attacks become a sweeping cleave that targets up to 2 creatures within a 10-foot square centered on you. Your successful attacks while in blade storm deal an extra 1d6 of damage. You gain +3 AC while blade storm is active. You can only use this feature once. You can regain all expended uses on a long rest. At 18th level, you can command a mirror image to do its own blade storm along with you. the attack deals 5d6 psionic damage if it hits the modifier for your clones are 1d20 + your dex score +your proficiency mod for a max of mod of +16 (NOTE the last part only applies if the opponent A hasent seen through the clones by means of passing the intel check needed to pass which is a dc 12 check + 2 per clone left and doesn't have some type of vision that says other wise I.E blind sense, tremor sense or true sight)
Illusion Mastery
Starting at 18th level, you have utilized your images for so long that now you have slight control over them. When you have a mirror image active, as a bonus action you can make it conduct a melee attack of a target within range the too hit mod is 1d20 + your prof mod + dex score and it can only make up to one attack at a time additionally you can use a reaction to switch place with a clone as long as there is one left (NOTE this only applies if the opponent A hasent seen through the clones by means of passing the intel check needed to pass which is a dc 12 check + 2 per clone left and doesn't have some type of vision that says other wise I.E blind sense, tremor sense or true sight)
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