Sorcerer
Base Class: Sorcerer

You are a stoneblood sorcerer, a mortal who has been imbued with a mote of pure elemental earth. You are suffused with the stalwart power of pure stone, making you as immovable and unyielding as the mountains. Were you gifted this power by an ancient earth elemental, barter for it with the greedy Dao, or are you descended from one of the original Dwarven fathers, molded from the bedrock of the world itself?

The earthen power within drives you to remain steadfast in your decisions, unyielding in your beliefs, and subtly drives you to hoard the fruits of the earth; precious gems and alloys.

Stoneblood Magic

Whenever you gain a level, you can replace one spell from this feature with another conjuration or evocation spell of the same level from the druid, sorcerer, or wizard spell list.

Heart of Earth

You can draw upon the earthen magic within you to envelop your physical form in elemental stone. Starting at 1st level, you can use a bonus action on your turn to take on an earthen elemental form, granting you the following benefits:

  • You gain temporary hit points equal to your sorcerer level.
  • If you are not wearing armor or wielding a shield, your armor class is equal to 13 + your Constitution modifier.
  • You use your Constitution modifier, in place of Strength, for the attack and damage rolls of your unarmed strikes.
  • Your unarmed strikes deal 1d10 bludgeoning damage. If you strike with two free hands, the d10 becomes a d12.

This form lasts for 1 minute, unless you end it as a bonus action or you fall unconscious. You can transform a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Your power allows you to speak, read, and write Terran, the language of the Elemental Plane of Earth. Knowing Terran allows you to communicate with creatures that speak Primordial and it's dialects: Aquan, Auran, and Ignan.

Crushing Blow

You can empower your strikes with the power of pure rock. Starting at 6th level, when you hit with an unarmed strike or melee weapon attack, you can expend sorcery points to deal additional magical bludgeoning damage to the target.

This damage is 2d8 for 2 sorcery points, plus 1d8 for each additional sorcery point you expend, to a maximum of 6d8.

In addition, while in your Heart of Earth elemental form, damage from your unarmed strikes counts as magical for the sake of overcoming resistances and immunities.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action. Moreover, you can cast one of your sorcerer cantrips in place of one of those attacks.

Aegis of Stone

Your connection to the elemental magic of earth allows you to extend its resolute protection to yourself and allied creatures. Beginning at 14th level, you can expend 3 sorcery points as a bonus action to grant an aegis of protective earth magic to yourself or one creature you touch. The stone aegis grants the creature resistance to nonmagical bludgeoning, piercing, and slashing damage for 1 minute.

When a creature hits a protected target, other then you, with a melee attack, you can use your reaction to teleport to an unoccupied space within 5 feet of the attacker and make one melee weapon attack against them. You can teleport in this way only if you and the attacker are on the same surface.

If you use this ability to grant a protective aegis to another creature, the effect immediately ends for the first creature.

Primordial Bulwark

You can have up to three creatures of your choice under the effects of your Aegis of Stone at one time.

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