Base Class: Paladin
This subclass comes from ABYSS. ABYSS is an aquatic compendium lovingly put together by the good people of the Haven Discord server. We homebrew for our own joy and to provide enjoyment to the readers.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Leadership Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Leadership Spells
| Paladin Level | Spells |
|---|---|
| 3rd | command, sanctuary |
| 5th | calm emotions, enhance ability |
| 9th | beacon of hope, mass healing word |
| 13th | aura of purity, compulsion |
| 17th | conjure volley, mass cure wounds |
Channel Divinity
Aura of Morale
Starting at 7th level, you radiate an aura of confidence that inspires those who follow you. When you score a critical hit or reduce a creature to 0 hit points, you can choose any number of creatures other than yourself within 10 feet of you. If a chosen creature can see or hear you, it gains temporary hit points equal to your Charisma modifier (minimum of 1 hit point), which last for 1 minute. While a creature has these hit points, it has advantage on attack rolls and ability checks. At 18th level, the range of this aura increases to 30 feet.
Aegis of Trust
Starting at 15th level, those who follow you are protected by their trust in you. While a creature has temporary hit points granted by you, it has resistance to all damage.
Exalted Champion
At 20th level, you can manifest divine power to become an avatar of unquestionable authority. You can use your action to gain the following benefits for 1 minute:
- You can cause your voice to boom up to ten times as loud as normal and be audible from up to 1 mile away.
- When you deal damage to a creature with your Divine Smite, you can mark it for your allies to strike down. Until the start of your next turn, the creature takes an additional 1d8 radiant damage whenever it is hit by an attack.
- You can cast command as a bonus action on your turn, without expending a spell slot.
Once you use this feature, you can't use it again until you finish a long rest.
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Posted Nov 22, 2022Heya!
This is really cool, a player has brought it to me to use in the campaign I'm running. I think it will be a lot of fun!
The only thing I would say is the spell list might need a little look into because only the command was coming up in the spell list. Also I might tweak the Aura of Morale so that it's:
'a critical hit or reduce a hostile creature to 0 hit points' to lessen shenanigans.
Thank you for this, it seems very balanced with good flavor!
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Posted May 3, 2022I honestly love the theme of this Subclass. A leader,, dedicated to his comrades. The shining example of strict authority, but also loyal friend.
My only real complaint is the start of it, since it's clear it's clear that it's mostly for a nautical themed campaign. But I can easily forgive it, since it's not tide down by any features that can only be utilized in a sea fairing campaign.
So good on you for making a pretty cool subclass