Base Class: Bard
A true leader knows that the best way to success is through the morale of their party members. Using your inspiring words and positive attitude you know that your allies can accomplish anything.
Winning smile
3rd-level College of Morale feature
You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Smarter Not Harder
3rd-level College of Morale feature
You can spin words laced with magic that make difficult tasks seem easier. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The DM must subtract the number rolled from the DC of the chosen ability check before the start of your next turn.
Unfailing Inspiration
6th-level College of Morale feature
Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.
Universal Morale
6th-level College of Morale feature
You have gained the ability to make your unwavering dedication to morale infectious. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures gain proficiency on all charisma checks, for 1 hour.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 3rnd level or higher spell slot to use it again.
Infectious Inspiration
14th-level College of Eloquence feature
When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.
You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
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