Base Class: Barbarian
Born to lost civilizations, barbarians of the Path of the Power Core learn to channel magical energy within them to cast spells which allow them to further enhance their fighting abilities, through a secret training passed down for generations of similar barbarians in these cultures, which has been lost to history.
Uncommonly, distant relatives to these cultures might be born in different parts of the world, and through a deep spiritual connection with nature or the arcane, one such individual could be able to awaken the hidden power their blood carries.
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Path of the Power Core Spellcasting |
Spell Slots per Spell Level |
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Barbarian Level |
Cantrips Known |
Spells Known |
1st |
2nd |
3rd |
4th |
|
3rd |
3 |
- |
- |
- |
- |
- |
|
6th |
3 |
3 |
3 |
- |
- |
- |
|
9th |
3 |
5 |
3 |
2 |
- |
- |
|
12th |
4 |
7 |
4 |
3 |
- |
- |
|
15th |
4 |
9 |
4 |
3 |
2 |
- |
|
18th |
4 |
11 |
4 |
4 |
3 |
1 |
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
When you’re raging you can cast and concentrate on spells, but you can’t do either of these if you’re using a shield or a weapon with the two-handed property.
Cantrips
You learn three cantrips from the Path of the Power Core Spell List. You learn another cantrip from this table at 12th level.
Spell Slots
The Path of the Power Core Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher and lose a number of hit points equal to 5 times the spell slot’s level. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Searing Smite and have a 1st-level and a 2nd-level spell slot available, you can cast Searing Slot using either slot, costing you 5 hit points if you use the 1st level spell slot or 10 hit points if you use the 2nd level spell slot.
Spells Known of 1st Level and Higher
The Spells Known column of the Path of the Power Core Spellcasting table shows when you learn spells of 1st level or higher. You choose these spells from the Path of the Power Core spell list, and must be of a level for which you have spell slots. For instance, when you reach 9th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the Path of the Power Core spells you know with another spell of your choice from that spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Constitution is your spellcasting ability for your Path of the Power Core spells, since you fuel your spells with your own lifeforce. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a Path of the Power Core spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Warded
Beginning at 6th level, you add your proficiency bonus to all saving throws against spells and other magical effects when raging. In addition you can double your proficiency bonus for Strength and Constitution saving throws against spells and other magical effects.
Core Blessing
Beginning at 10th level, you can expend a spell slot as a reaction to become resistant to the damage of one spell that was used against you. You must expend a spell slot level equal to or higher than the attacking spell’s level.
Raging Mantle
At 14th level you choose three additional damage types you become resistant to when raging.
Spell List
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Path of the Power Core Spell List |
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Cantrips |
1st level |
2nd level |
3rd level |
4th level |
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Booming Blade |
Compelled Duel |
Alter Self |
Ashardalon’s Stride |
Fire Shield |
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Green-Flame Blade |
Ensnaring Strike |
Branding Smite |
Blinding Smite |
Shadow of Moil |
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Primal Savagery |
Jump |
Flame Blade |
Crusader’s Mantle |
Staggering Smite |
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Shillellagh |
Longstrider |
Kinetic Jaunt |
Elemental Weapon |
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Shocking Grasp |
Searing Smite |
Magic Weapon |
Flame Arrows |
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True Strike |
Thunderous Smite |
Shadow Blade |
Lightning Arrow |
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Wrathful Smite |
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Spirit Shroud |
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Zephyr Strike |
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Vampiric Touch |
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Previous Versions
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1/9/2022 8:39:46 PM
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