Ranger
Base Class: Ranger

Gale Riders are those who can harness the winds themselves. Swift and tireless in pursuit, they have an unmatched mobility on the battlefield. 

Gale Rider Spells

Gale Rider Spells

Ranger LEVEL

SPELLS

3rd

feather fall

5th

levitate

9th

blink

13th

freedom of movement

17th

banishing smite

Saddle the Breeze

At 3rd level, you can cast find steed without expending a spell slot. You regain the ability to do so again on a short or long rest. When you cast this spell, the steed, regardless of its form, is an elemental instead of its normal type and appears cloudy and translucent as it is made of semi-solidified air. 

Evasion

Beginning at 7th level, you can nimbly dodge out of the way of certain area Effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Tame the Tempest

At 11th level, when you summon your Wind Mount with Saddle the Breeze, you can cast find greater steed or find steed.

Helpful Whiff

Also at 11th level, you have advantage on Perception checks that rely on Hearing or Smell.

Force of the Gale

At 15th level, you can channel the force of the wind into powerful attacks. 

- When you make a ranged weapon attack, hit or miss, you can choose to cause the target to make a strength saving throw or take additional bludgeoning damage equal to your Ranger level and be knocked up to 30 feet directly away from you.

- When you make a melee weapon attack, hit or miss, you can choose to cause the target to make a constitution saving throw or take additional bludgeoning damage equal to your Ranger level and be stunned until the end of your next turn.

- When you cast a spell on a willing creature, that creature can immediately move up to half its speed in a straight line. 

You can use this feature a number of times equal to your wisdom modifier. You regain all expended uses on long rest.

Ever Ready

Also at 15th level, when you roll initiative, you can treat any roll less than your Ranger level as equal to it.

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