Base Class: Barbarian
Occasionally a jumper finds themselves passing through the wrong side of a portal or a duct runner takes a wrong turn and ends up right in the midst of a rift, most often the effects are immediate and volatile, killing the unfortunate.
But sometimes, those of strong will and stubborn bodies pull through, survive the sickness and start exhibiting strange new abilities, these few are often drafted into gangs or smuggling rings.
Planar Harmonics
Starting at 3rd level, you take on a special form when you rage.
Your form has an effect that activates when you enter your rage and an additionaleffect that can be activated as a bonus action.
Choose Upper planes, lower planes, or inner planes. The effect of your choice is detailed below, as detailed below. You can change your choice whenever you gain a level in this class.
If your planar effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Inner planes
When you enter your rage you can choose one creature within 50ft and teleport instantaneously to an unoccupied space within 5ft of them, until the start of your next turn that creatures speed is halved.
Whilst Raging you can deal extra force damage with your attacks equal to two times your Rage damage for that turn
Lower planes
When you enter your rage, you can choose one other creature you can see within 60ft. The target must make a Constitution saving throw. The target takes 1d6 Necrotic damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.
Whilst raging, any creature that makes an attack against you must make a Wisdom saving throw, on a failed save they are frightened.
You gain resistance to Necrotic damage
Upper planes
When your rage is activated, all allied creatures within 30ft are healed for 2 hp The amount healed increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.
Additionally as a bonus action while you are raging, you can sacrifice [roll]1d6[/roll] hp and choose to heal an ally that you can see by that same amount.
You gain resistance to Radiant damage
Altered soul
Inner planes
You gain resistance to cold, fire and lightning damage even whilst not raging, and you can cast the stone shape spell a number of times equal to your Constitution modifier per long rest without material components.
Lower planes
You gain resistance to necrotic damage even whilst not raging, and you can see through magical darkness up to 60ft.
Upper planes
You gain resistance to radiant damage even whilst not raging and can use your connection to the upper planes to heal creatures from minor injuries and ailments.
Planar Channeler
At 10th level, Your attacks are treated as magical for the purposes of overcoming resistance to non magical damage, Also while raging you can change the damage type to the same type that your planar form gives you resistance to.
For the inner planes You can choose one of the three given damage types.
Rift Warrior
At 14th level, Your Planar form becomes more powerful, conveying more abilities whilst your planar form is active based on your chosen planes.
Inner planes
Whilst in your planar form you can make one extra attack as part of the attack action and at the start of each turns long as you have more than 0HP you gain 2d6 temp hp
Lower planes
Whilst in your planar form you can make a single enemy within 30ft of you make a Strength saving throw, on a failed save they are restrained by necrotic chains and take damage equal to two times your Rage damage on a successful save they take the damage and are not restrained, at the start of their turn they can make another strength saving throw, on a failure they remain restrained and take the damage again
You gain immunity to necrotic damage
Upper planes
You gain a flying speed equal to your walking speed, when you attack recklessly you add 2d6 radiant damage to your damage roll
Whilst in your planar form you gain immunity to radiant damage
Previous Versions
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