Base Class: Druid
Druids of the Circle of the Depths roam the vast expanse of the oceans and seas, rarely being seen even in shore. These druids understand that life first originated within the oceans and see these waters as their homes, having the sacred task of protecting its creatures and habitats from the dangers both within and above the surface.
These druids will stop any creature causing havoc in the depths as well as banish any ship that is wandering too far off from shore. Their curiosity for those who dwell on land will have them often scavenging shipwrecks, and their kind and protective natures compels them to help any creature stranded in the middle of the ocean.
Depth's Gift
At 2nd level, your underwater training has granted you the following benefits:
- You have a swimming speed of 30 feet while you aren´t wearing medium or heavy armor. When you reach 10th level in this class, it increases to 60 feet.
- You can breathe underwater.
- You have darkvision with a range of 60 feet.
- You are unaffected by cold temperatures.
- You have advantage on Constitution Saving Throws.
Depth Forms
The habitat of your circle grants you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1, as long as it can breathe underwater and has a swimming speed. You ignore the Max. CR column of the Beast Shapes table for those beasts. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3 with a swimming speed and underwater breathing.
Circle Spells
Your link to the depths of the ocean grants you access to certain spells. You learn the Shape Water cantrip if you don´t already know it, which doesn't count against the number of druid cantrips you know.
At 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Depths Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
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Circle of the Depths Spells |
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Druid Level |
Circle Spells |
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3rd |
Shape Water |
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5th |
Create or Destroy Water, Tidal Wave |
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7th |
Wall of Water, Watery Sphere |
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9th |
Control Water, Maelstrom |
Deep Constitution
Starting at 6th level, you gain resistance to cold and bludgeoning damage. You also can´t be pushed against your will in any direction.
Watery Skin
Starting at 10th level, your skin becomes moist and wet, which gives any creature that attempts to grapple you disadvantage. You can also attempt to break free from any grapples at an advantage.
Prayer from the Deep
At 14th level, your link to the ocean allows you to summon a connection with it. As an action, you can cause the floor of a 40 feet radius area centered on yourself to become the ocean. You along with up to 6 willing creatures and any objects that aren´t being worn or carried by unwilling creatures are instantaneously teleported up to 300 ft to any surface that you know of in the same plane of existence. When you arrive at the new location, all teleported creatures and objects are prone, and the water quickly dissipates. Once you use this trait you can´t do so again until you finish a long rest.
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