Druid
Base Class: Druid

Druids of the Circle of the Sun have a very strong spiritual connection to the wilds. They consider the sun to be the origin of all life and energy and are deeply devoted to it, believing that spending time communing with nature and strengthening their spirits is the way to honor the time alive they´ve been given.

Fierce as the sun, a druid of this circle will defend the weakest of animals and shed a light to any lost travelers. They can also often be found sunbathing.

Inner Warmth

When you choose this circle at 2nd level, you learn the Shillelagh cantrip if you don´t know it already, which doesn't count against the number of druid cantrips you know. For you, it can be cast as a bonus action.

Circle Forms

The devoutness of your circle grants you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1/2. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations.

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 4, rounded down.

Solar Empowerment

Starting at 2nd level, you can cast the Shillelagh cantrip while in a beast shape and apply its effects to your melee weapon attacks. You can choose to use a d8 as the damage die or the attack´s original die.

Solar Breath

Starting at 6th level, your devotion to the sun grants you special abilities:

  • You gain access to the Fireball spell and always have it prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
  • You can cast Fireball without expending a spell slot at its lowest level. Once you use this feature, you can´t do so again until you finish a long rest.
  • You can cast any spell that deals fire damage while in a beast shape.

Blazing Body

Starting at 10th level, you gain resistance to fire damage. When you use your Wild Shape ability, you can now choose to engulf yourself in sun fire, causing your body to shed bright light in a 30-foot radius and dim light for an additional 20 feet. Additionally, at the start of each of your turns, each creature you choose within 10 feet of you takes fire damage equal to your druid level.

Solar Core

At 14th level, you can expend two uses of Wild Shape at the same time to transform into a fire elemental, ignoring the CR limit to your beast shapes. Additionally, whenever you cast a spell or make an attack that deals fire damage, you can choose to deal radiant damage instead.

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