Base Class: Fighter
Warriors of the Far-East are renown for being wielding the finest of blades and being masters in the use of them. Pair this class with the Katana magical weapon.
The Far-East Warrior archetype has been adapted from the original creator Spartanking's Samurai archetype.
The Samurai
Starting when you choose this archetype at 3rd level, you gain the rank of Samurai. Samurai are proud and honorable warriors that live by a strict code of conduct. You are granted access to the Parry and Counter Ability and proficiency with Smith's Tools.
Parry and Counter: Upon being attacked in melee combat you may use your reaction to roll a contested melee attack using modifiers and proficiency bonuses against the enemy's melee attack. The reaction must be used before knowing if the attack hits or misses. If you roll higher you parry, taking no damage and counter with a free melee attack of your own that automatically hits. You may use this ability one time and it resets after a short rest. You gain an additional use of this ability at 10th and 15th levels.
Additionally, if you critically fail any attack roll (natural 1 on a d20) you are filled disgraced and attack yourself one time then end your turn.
Kesi Giri
You become a more efficient attacker dealing additional damage on attacks. Once per turn you may use your bonus action to deal an additional 1d6 damage to your attacks. This damage increases to 2d6 at 10th, 3d6 at 15th, and 4d6 at 18th level. This ability can only be used twice and resets after a long rest.
Agile Defender
Combat and training have taught you how to stay nimble while wearing heavier armor. You may wear light or medium armor unhindered gaining full DEX bonus to AC.
Sword Master
Your experience in battle has made you a master with the sword. Starting at 10th level, attacks with longswords or shortswords now critically hit on 19 or 20.
Lightning Strikes
Your speed in combat is unrivaled allowing you to strike multiple enemies in the blink of an eye. Starting at 15th level you gain the Lightning Strikes ability. As an action you attempt to strike up to 5 creatures of your choice that you can see in a 30 ft. sphere centered on you (including enemies in the air or under water). Make 5 melee attack against creatures of your choosing. The same creature may be targeted no more than two times. After making five attacks you end your turn in an unoccupied space within 5ft. of any creature you attacked. This ability can only be used once and resets after a short or long rest.
Death by 1000 Cuts
You have mastered the sword and know where to strike your opponents to deal lethal damage. Starting at 18th level, each time you strike an enemy with a sword they receive a cut. If an enemy accumulates 15 cuts in 1 minute they begin to bleed excessively taking 5d10 slashing or piercing damage at the start of their turn. This damage is not reduced by immunity or resistance to slashing or piercing damage and only lasts for one turn.
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