Warlock
Base Class: Warlock

The Weave is vast and chaotic, brimming with magical energy that constantly shifts and changes in a chaotic spasm of the arcane. There are some who tap into this energy, those who make deals with higher beings to tear the weave for them or to teach them the dark arcane knowledge necessary to do so themselves, all in order to shift fate in their direction. To do so is always a gamble, but that is something that those driven by strong desire are prepared to do.

Warlocks of The Fates rely on destiny itself to guide them, but try to bend it in their favor. Perhaps the physical manifestations of fate, grand beings that call themselves Moirai, Norns, or Deivės Valdytojos, have made a deal with you. Perhaps through dealings with other powerful beings, the Weave itself has somehow shifted in such a way that it grants you power over destiny. Whatever the case may be, you have made a pact with a being far higher than yourself, and while you may not understand the consequences of your actions now, fate will surely bring you to whatever they may be.

Expanded Spell List

The Fates let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fates Expanded Spells
Spell Level Spells

1st

bane, bless

2nd

augury, suggestion

3rd

bestow curse, nondetection

4th

death ward, divination

5th

geas, legend lore

Bonus Cantrips

At 1st level, you learn the guidance and true strike cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Fragmented Foresight

Starting at 1st level, you gain an item known as a Tool of Fate with which you may predict and manipulate fate. This tool can be any small object, such as a deck of tarot cards or a small pair of scissors, and can be used as your Arcane Focus if you so choose.

Using your Tool of Fate, you can learn slivers of the near future, granting you advantage on any skill check you are proficient with as a bonus action. You can do this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Destiny's Plaything

At 6th level, Whenever you make an attack roll with advantage, you can choose to take a gamble with fate. If you do so and both of the d20 rolls would hit the target, you use the highest number possible for each damage die. If either of the d20 rolls would miss the target, you instead use the lowest number possible for each damage die on a hit. You can’t reroll any of the damage dice if you use this ability.

Additionally, due to your glances into the future, you have advantage on initiative rolls.

Karmic Repercussion

Starting at 10th level, you are able to make the fate of those that harm you go awry. As a reaction in response to being damaged by a creature within 60 feet of you, you can use your Tool of Fate to force that creature to make a Wisdom saving throw against your warlock spell save DC. On a failure, that creature's next attack roll, saving throw, or skill check will be at disadvantage.

Favored By Fate

Starting at 14th level, you learn to gaze into the fabric of fate itself in order to predict every possibility and every outcome before they happen. 

As a bonus action, you can target any creature within 100 feet of you, including yourself. That creature gains either advantage or disadvantage (you choose each time you use this feature) on all attack rolls, ability checks, and saving throws until the beginning of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2020 6:36:17 AM
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5/3/2020 12:32:39 AM
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8/28/2020 3:43:11 AM
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12/31/2021 9:48:13 AM
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1/11/2022 3:23:40 AM
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