Base Class: Barbarian
The path of the self controlled are for those who chose to become the master of their emotions. they chose to gain mastery over their bodies and their minds. they believe that balance is the key to win battles and defeat enemies. the more you store your emotions, the stronger you unleash them.
Fighting Style
Starting when you choose this path at 3rd level, you can choose one of the fighting styles from the list below.
- Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield
- Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Defense. While you are wearing armor, you gain a +1 bonus to AC.
- Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
- Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
- Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Controlled Emotions
Starting when you choose this path at 3rd level. While you are not raging, you get this benefits :
You can add you intelligence modifier to your shove dice.
You gain a bonus to your AC equal to half of your Intelligence modifier Rounded up (minimum of +1)
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals to your Intelligence modifier (minimum of +1)
Unleash self
starting when you choose this path at level 3. While you are raging, your AC decreases by the amount of half of your int modifier rounded up (minimum of 1), and you can add your int modifier to your rage damage.
Calmed Fury
starting at 6th level. While raging you can:
keep concentrating on spells but can't cast them.
You can use your reaction and add your rage damage die and add them to your saving throws, you can do this number of times equal to your proficiency bonus.
Impactful Rage
starting at level 10, Whenever you rage, you can choose up to the number of creatures equal to your int modifier and they must make a int saving throw with the dc save of 16 and if they fail, their movement is reduced to 0 until the start of your next turn.
Whenever your rage ends, you can choose up to the number of creatures equal to your int modifier and they get disadvantage on their next weapon or spell attack until the start of your next turn.
you can use this feature up to 2 rage at level 10, 3 rage at level 14 and 4 rage at level 18.
Unbending will
starting at level 14, you no longer suffer the AC loss from your Unleash Self feature, you can use your reaction to keep your rage if you haven't attacked anyone or under a harmful effect or end it.
you can cast spells while raging.
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