Base Class: Sorcerer
A frozen soul sorcerer has a heart of ice, and their blood runs as cold as death.
Frost Magic
1st-level Frozen Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Frost Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Frost Magic Spells
Sorcerer Level | Spells |
---|---|
1st | bane, ice knife |
3rd | hold person, snilloc's snowball swarm |
5th | sleet storm, slow |
7th | fire shield (chill shield only), ice storm |
9th | cone of cold, hold monster |
In addition, the spells frost fingers, elemental weapon, elemental bane, freezing sphere, and wall of ice are added your spell list.
Hoarfrost
1st-level Frozen Soul feature
Whenever you use your action to cast a spell of 1st-level or higher that deals cold damage, you may use your reaction to cause your body to become coated in magical ice until the start of your next turn. While your Hoarfrost is active you are immune to cold damage and gain a bonus to your armour class equal to your Charisma modifier (minimum of 1).
You may use this feature a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.
Frozen Soul
6th-level Frozen Soul feature
Your skin takes on an icy sheen, granting you resistance to cold damage.
Winter's Rime
6th-level Frozen Soul feature
Calling upon the depths of winter, you are able to freeze your enemies in place. Whenever you cast a spell of 1st-level or higher that deals cold damage you may use your bonus action to also cast Hold Person against one of your targets. Starting from 9th-level you may instead choose to cast Hold Monster using this bonus action.
You must expend a spell slot and meet all other casting requirements as normal when you do this.
Heart of Ice
14th-level Frozen Soul feature
Cold suffuses your entire being and emotions feel like distant memories, granting you immunity to the frightened condition, and you have advantage on both Insight checks and Wisdom saving throws when taken against attempts to sway you emotionally.
Glacial Aura
14th-level Frozen Soul feature
While your Hoarfrost feature is active you are surrounded by a 10 foot radius area of freezing cold, which other creatures treat as difficult terrain. Whenever another creature starts its turn in this area, or enters it for the first time during its turn, it must take a Constitution saving throw. On a failed save the creature suffers cold damage equal to your sorcerer level, or half on a success.
Avatar of Frost
18th-level Frozen Soul feature
Passing through the world like a blizzard, you are the frozen soul of eternal winter made manifest. As an action, you transform into an avatar of living frost, granting the following benefits:
- You are resistant to non-magical bludgeoning, piercing and slashing damage.
- Hoarfrost can be activated as a reaction at the start or end of each of your turns, and does not consume limited uses.
- Whenever you cast a cold damage or Frost Magic spell that targets only a single creature, you may instead choose two different targets.
The effects last for up to a minute, ending early if you fall unconscious or choose to end them. Once you have used this feature, you can’t use it again until you finish a long rest.
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