Cleric
Base Class: Cleric

Gods of earth and stone are often among the eldest of a pantheon, such as Gaia and Grumbar, or gods of towering mountain peaks, such as Skadi or Dunatis. Many gods of death, the underworld, treasure, or greed might also offer this domain to their more benevolent sects. The domain represents the soil, the power of stone, the strength of bedrock, and the whole of a planetary body. From the earth come green and growing things, precious metals and stones, and the materials of fortification.

Bonus Proficiences

When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain Mold Earth. Additionaly you gain +1 bonus to AC

Stone Shell

Starting at 1st level, you can use a bonus action to gather stone and earth around you or a creature of your choice within 30ft. The target gains temporary hitpoints equal to your cleric level plus your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Localised Quake

At 2nd level, you can harness the power of earth to create earthquakes. As an action, you present your holy symbol. Each hostile creature on the ground within 15 feet of you must make a Strength saving throw. A creature is knocked prone and takes magical Bludgeoning damage equal to 1d4 plus your cleric level on a failed saving throw. On a successful save the creature is not knocked prone and takes only half damage. Any objects and structures in this area take double damage.

Earth Affinity

At 6th level, your connection to Earth grants you new benefits. You have advantage on saves and checks to resist being pushed or knocked prone. Additionally, you ignore difficult terrain made of stone, earth, and sand.

Potent Spellcasting

At 8th level, you add your Wisdom modifier to the damage you deal with any Cleric cantrips.

Soul of Earth

When you reach 17th level, your earthly affinity grants you increased durability. You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. Additionally, you are immune to the Petrified condition, and any critical hit against you becomes a normal hit.

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