Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Ignite

At 1 level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand---an object such as a torch, a piece of tinder, or the hem of drapes

Mantle of Flame

Starting at 1 level you can unleash the fire that blazes inside you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, provided you aren’t wearing armour or using a shield, you gain the following benefits:

  • You gain advantage on Intimidation Checks
  • You shed bright light in a 30ft radius and dim light for an additional 30ft.
  • Any creature that touches you or hits you with a melee attack takes fire damage equal to your Charisma modifier.
  • Whenever you deal fire damage to a creature, you can add your Charisma modifier to one of the rolls.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Blazing Swiftness

At 6 level, you’re able to travel in the way a phoenix would. As a bonus action, you can transform into flame while moving. While moving in this way, you gain the following benefits:

  • You can move through a space as narrow as 1 inch without squeezing
  • You don’t provoke opportunity attacks

If you use this feature while under Mantle of Flame, going through creatures causes them to take 1d4 fire damage.

Phoenix Spark

Starting at 14 level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to reserve you in a fiery roar.

    If you are reduced to 0 hit points and doesn’t kill you outright, you can use your reaction to draw on the spark of the phoenix. You are reduced to 1 hit point, and each creature within 10ft of you takes fire damage equal to your Charisma modifier.

    If you use this feature while under Mantle of Flame, this feature instead reduces you to hit points equal to half your sorcerer level and deals fire damage equal to your sorcerer level + your Charisma modifier, and your Mantle of Flame immediately ends.

    Once you use this feature, you can’t use it again until you finish a long rest.

Nourishing Fire

Starting at 6 level, when you expend a spell slot that deals fire damage, you regain hit points equal to the slots level + your Charisma modifier.

Form of the Flame

At 18 level,  while under Mantle of Flame, you can spend 6 sorcery points to gain additional benefits:

  • You have a flying speed of 60ft
  • If you use Phoenix Spark, it deals an extra 20 fire damage.
  • The heat and light you emit cause attacks to have disadvantage against you

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