Sorcerer
Base Class: Sorcerer

Servant of the dark.

You are a servent of darkness and gain you're abillities by harnesing its power, Unlike a warlock you work for yourself and yourself only. Dark servent's ussaly only work with other if its for there own benefit

Font of the darkness

At 1st level you gain the ability of special darkend powers. these darkend powers are represented by Darkend tokens.

Darkend tokens

Your darkend tokens are equele to half your dark servent level rounded up with a maximum of 5. You regain 1 darkend token for every hit dice used durning a short rest or you regain all darkend tokens after a long rest where you spend atleast 30 minutes constentrating on expending your power.

Expend darkness

As a bonus action you may burn a darkend token to gain a first level spell slot, aditionaly you may spend aditional darkend tokens to gain higher level spell slots at a price of 1 for each lot above first level with a maximum of 3th level.

 

 

Darkend Abilities

at 1st level you may use darkend token's to use these abilties.

Darkend grab

as an action at the cost of 1 darkend token you may use the followin ability.

Choose a creature withing 60 feet that you can see, This creature must be withing a direct straight line of you. The target must sucseed a DC10(+Constitution) DEX save, on sucsess the creature gets pulled 5 feet tuwords you with no aditional effects. On fail the creature gets pulled 30feet tuwords you and takes 4 (1d4+2) necrotic damage, and an aditional 6 (1d8+2) necrotic damage if the creature is within 30 feet.

 

 

Darkend abilities

at 4th level your darkend abilities grow and you may now use the following skills.

Darkend protection

As an reaction you may spend 2 darkend tokens to do the following.

Choose a willing creature you can see within 30 feet that gets hit by an attack. Your darkness protects them en reduses the damage taken by 4 (1d8+CON).

Darkend cover

As an bonus action on your turn you may spend 1 darkend token to do the following

Choose a location within 30 feet you can see, You create a 5feet cube of magical darkness there withs you can see thru. Aditionaly you may spend more darkend tokens with a maximum of 3 to add 5feet to the cube.

 

Darkend abilities

At 10th level your dark abilities inprove

Dark surge.

As a bonus action on your turn you may use 2 darkend tokens to gain another action that you may use to Dash, hide or cast a spell.

Darkend step.

As an action on your turn you may use 2 darkend tokens to cast the 'Misty step' spell without using a spellslot or material components.

 

Final call

Starting at 14th level, as an action, if you are below 1/4th of you maximum hitpoints, You may do the following.

Sacrificing your remaining hitpoint you unleash a burst of darkness in a 20 feet circle. All creatures in range that are contious must make a CON save using your spell casting DC.

On fail: the creature takes 4d12(+CON mod)  psychic damage or half as mutch on a successful save.

You may not use this ability agin untill you finish 3 long rests.

 

Dark wind

starting at 18th level you as an action may use 2 darkend tokens to heal 2d8+CON hp and may not use this ability agin for 1 minute

Previous Versions

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1/12/2022 3:08:00 PM
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