Base Class: Fighter
Practitioners of martial and performing arts have honed their ability to control and master the ways of the bladed hoop weapon, the chakram. Their bond with these weapons gives them a sort of grace as they perform visual stories with their elegant prowess.
Morning Chariot
Starting at level 3, your CHA increases by 1 and you become proficient in one instrument of your choice. You also get a pool of Mystic Energy equal to your Proficiency bonus. As an action, you can expend one slot to conjure 3 Mystic Blades that orbit behind you. For each subsequent turn you have these out, as a Bonus Action, you can target one enemy within 60 feet and make a ranged weapon attack with up to as many blades as you control, dealing a maximum 3(d4) force damage. You can direct the blades at the same target or at different ones. Make a separate attack roll for each blade. A target that is hit by the Mystic blades becomes branded for 1 minute.
The blade’s dice size increases when you reach 7th level (1d6), 10th level (1d8), 15th level (1d10), and 18th level (1d12).
Starting at 3rd level, you learn the move Morning Chariot which allows you to teleport to a location your Mystic Blades have branded. You can use a Bonus action to Teleport to a spot within 5 feet of your branded target.
Afternoon Halo
At 7th level, you learn to imbue your weapons with your mystical branding. Before making a ranged weapon attack, you can imbue your weapon with up to a number of Mystic blades you control, max. (3). Targets hit by your weapon this way become branded for 1 minute.
Evening Coffin
At 10th level, your Mystical blades can immobilize creatures with an increased branding. When a creature is hit by your Mystic blades and becomes branded, they must succeed a Dexterity saving throw or become Restrained for 1 minute.
Twilight Switch
At 15th level, You learn to swap places with Creatures that have been branded by your Mystic blades. You can use a bonus action to switch places with a branded target that is within a 60 foot radius.
Diva Blades
At 18th level, your Mystic blades reach their full potential. When you successfully hit a creature with your Mystic blades, you deal the maximum amount of damage.
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